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FAQ
Will it support VR?
14 likes
Make it VR and I'll def purchase
@outspoken78dev responded
For now I'm avoiding VR, just because I'm using my own game engine. It would be possible to add in the future, but not for initial launch.
@NathanSendersDev
20+ software developer currently working as an aircraft developer for MSFS 2024. This is one of the more impressive motorbike simulations I've seen and it's looking amazing! I hope you plan on having it support VR!! I used to race downhill mountain bikes and see something like this is exciting.
@cptairwolf+4 likes
THIS IN VR WOULD BE GREAT!!
@Maxximmersion+1 likes
this needs to have VR support! looks awesome
@sandys-channel+1 likes
Yo this is sweet and I’m not even into dirt biking. Is this vr or is that just the camera style? I dig it either way.
@tonythatyga2782
it looks very very good, wish one day it will be in full version and maybe on VR
@Kollaggas
How about VR
@DxmHbr
Looks amazing. You should add VR support.
@TajemniczyWłóczykij
How is it made?
7 likes
I'm curious how you've created the map. Is some of it generated? Did you build some sort of map editor? Or do you do it all in blender and importing it just works thanks to your build step you showed last time?
Because I think it looks really good for how few things are actually in it. Like it seems with some more vegetation and fallen trees you could already create some really nice looking forest trails!
@anonymous-q2b5s+4 likesdev responded
Yeah for sure! The whole map is one blender file, and I use the build step to convert all the meshes to height map. Then there's some extra processing for concavity (grass valleys), convexity (rocks sticking out), converting beziers to textures for paths and roads. Grass and trees are marked where they can go with "canopy" meshes, where the trees are allowed to grow as tall as the mesh is in that area. So yeah, with some more variety, it could start looking pretty good! Also need to get some distant proxies for trees still :)
@NathanSendersDev+3 likes
@anonymous-q2b5s Yeah, currently the trees just come in in basically full detail from totally invisible. Usually game engines show distant trees as 'billboards', pictures of trees on flat polygons. I will either do that, or I want to try falling back to terrain decals, where it just bumps up the terrain with a top-down picture of a tree, and then transition that to a lower poly version with the main trunk and branches as billboards. I'm a bit obsessed with getting the look of shadows right, so pure billboard trees irks me a bit.
@NathanSendersDev+1 likes
already has better audio than legends lmao. after watching looks like a pretty decent starting ground to start fine tuning things also curious as to how long the play area took to create or was there some kind of prefab thing you could work off of then make small tweaks to it
@M0N573R11dev responded
Wow thank you! The way the map is built in very-much for fast iteration. I build a base mesh in blender for the terrain, then I can build other meshes on-top for tracks, mountains, free ride areas, and other features. During my export/import process from blender, the mesh data is converted to heightmaps for terrain height, canopy height (how high the trees can grow), and terrain materials. If I want to change one area of the map, I can mask it out so the export process is faster when I'm focusing on a specific feature. Still have yet to get model prefabs in for fences, (abandoned) buildings and vehicles, old machinery and the like, but all that is entirely possible in the current framework
@NathanSendersDev
yo, what software do you use to make your bike sound ?
@19Dxply92
Will there be a demo, beta, or playtest?
5 likes
This looks sick!! Personally I do not like the third person view from the side, I think that straigt from the back looks better but the first person looks sick af!
Do you plan making a beta playtest to get feedback?
@wibmerfpv+1 likesdev responded
Thanks! Yeah, early testing needed, it's a custom game engine.
@NathanSendersDev
Yoo let me know if you need a Alpha tester! Used to ride alot back in the day and play videogames way too much these days.
@DizzyGamerAF
Any chance of doing some beta testing?
@phils4940
would you be open to having bug testers? I love finding bugs in racing games and would love to do this one
@HowManyDaysHaveIBeenhere
Who made it, and is it related to other games?
3 likes
Any relation to Descenders?
@RetroGamerr1991dev responded
No relation
@NathanSendersDev
Is this game in any way associated with sledders? I mean it in the best way this reminds me a lot of that and I'll definitely be keeping my eye on this game.
@Corrado-Junior-Sopranodev responded
I am not affiliated at all with Sledders. I am taking a lot of inspiration from their design however
@NathanSendersDev
Are you or someone else producing this or something like that?
@PoorStewie
Is there a Discord or community?
2 likes
Any Discord community?
@lebarondpingsouhaitabledev responded
Yes, there's a link to the discord you can find from the Steam page
@NathanSendersDev
Great Work!!! Any discord?
@CharliePappas4K
What platforms will it be on?
13 likes
Xbox or pc
@JESSICAspaulding-i7sdev responded
PC for now
@NathanSendersDev
Will it also be available on consoles
@Ömeramfhv2dev responded
No plans currently for console, sorry
@NathanSendersDev
Pls drop on consoles aswell..
@yunozx1+1 likes
Id love to see this game on consoles. Thats a big downside of MX Bikes, its a PC only game. The game already looks better than MX Bikes so if its on console this game will do very well
@Loves_cars_too_much+1 likes
Will this be on console?
@J4ckeroo
Is it gonna be console but keep up the good work
@FonsoHam
id pay anything to get this thing on consoles icl, looks amazing.
@EvoZed
Could you add it to ps5 I’m to broke for pc
@Chasingandracing
Dude make this on ps5 and Xbox on release I swear you will make so much money it will be insane then you can hire people to help you
@Chasingandracing
I’m praying this comes to console one day! We’re starving
@pexz
Man I hope this makes it to console. Keep going man!
@LickyMyNippy
What engine is it built in?
6 likes
what engine is this running on?
@26bdev responded
This is a custom game engine written in Zig
@NathanSendersDev
I could've sworn i saw you comment on a odin vs zig video explaining how you preferred zig, this thing written in it? I'm working on my own zig project so i'm just curious. I am an avid offroader so I will probably play this when it comes out.
@Chris-ts3uxdev responded
Yep, this is it! Zig is still working well here, odin would have been fine, I just like strict type interaction in big projects - No default struct field initialization, honestly methods has been nice too, easy means of inlining structs for filling in a bunch of properties into a function (especially if they're bools, saying world_query.raycast(position, direction, true, true, false) is a huge personal bug bear). Native matrix and vector math would be nice, but not necessary and not slowing me down really, I've been coping happily with method chaining or insetting a bunch of decl literals `const foo: Vec4 = .add(.neg(first), .normalize(second));` which I have reasons for liking and/or I just crave novelty.
Cool you found this!
@NathanSendersDev
unity or ue?
@TheFox071rus
that looks sick dude. what game engine are you running?? looks like godot?
@nathanhigginson6256
I'm assuming this is the engine you've been developing? Either way this looks amazing!! I just released the demo for my game in a similar vein of simulation, but soccer instead. Really looking forward to playing Senders when it's available!
(although mine is arcade-sim unlike your more faithful recreation, it's still the closest thing to a physics based 1st/3rd person soccer game that exists, just as your game appears to be the most faithful recreation of the experience of riding a dirt bike, something I have done before but was far from expert at)
@BackspinInteractive
if this is not Unreal I think it'll be great. I'f so, buns
@kasetack7214
Can I help contribute to the project?
No comment
5 likes
Can i help to translate this game to PR-BR?
@klyvrprodzz
Loved the project!!! I would be delighted to make levels or assets for this project as a 3D Artist, biker and a mechanical engineer.
@gencoozcakrlar8060
Nathan, do you need any help with the project? I have been working some with Ui, enviroment , speedtree, quixel and stuff like that so if you need someone to help with that im all up for grabs
@zookattv
I would love to come aboard of this project and help with my knowledge in the motocross industry.
@Steven.Parsley
If you need help with Height Maps get in touch i have plenty
@StatePatron
What are the controls?
3 likes
Id try it out. Is it controller workinmg?
@RandomRichZdev responded
It is! Keyboard and mouse is not supported
@NathanSendersDev
one of the most interesting things I've seen recently
Is the game assisted and easy or can it be fully controlled manually? Meaning both bike and rider
@pek7629dev responded
Thanks! There are some basic assists baked in - the handlebars will turn into bike lean, turn towards the bike's velocity (power slide), and the rider will do leg stabs and dabs to push the bike upright at low speed automatically. Beyond that, the sticks move the rider directly (head lean and body positioning), and countersteer handlebars
There are no magic assists that keep the bike or rider upright currently
@NathanSendersDev
@pek7629yes! and yeah currently clutch is automatic, not enough analog inputs on a conventional controller
@NathanSendersDev
Looks very promising. I can imagine how hard it is to tweak all the lean/steering controllers to work. How much of the controls are automated by the game versus what the player does? (e.g. leg leaning out/grabbing the ground/leaning versus steering etc.)
@ZdrytchX
How demanding is it on PC hardware?
2 likes
In many games, ground physics aren't very detailed to keep the CPU workload manageable. However, the ground physics in this video look incredibly detailed. Will this put a significant load on the CPU? From what I've seen so far, it seems to be handling it well, and I really hope that's the case. Keep it up this could be a real game changer.
@TheDreySupersarKdev responded
Its going alright! The sim is running at 240hz (each of these ticks also gets 8 subticks), where each tick the ground could be deformed and force a small chunk of ground triangles to invalidate and regenerate. If the bike isnt in a given area, the collider triangles don't exist, they are generated on-demand from height map, stamps (rocks) and deformations very very close to the wheels. This is a totally custom game engine written in zig using data oriented design, so I have full control. The physics is single threaded currently, with a seperate thread for sound and another for rendering. I'm developing (and recording) on a 9900X, so very powerful single threaded, and gets 16ms of physics done in 3ms of processing time. I'm also testing on a steam deck which can manage around 70 FPS on the track, but struggles below 40 FPS in the forest. Once I get multiplayer in, it's gonna get worse, so optimization will be a constant concern. Thanks for your interest!
Edit: I think the tick count might be overkill, I need to play with the numbers more.
@NathanSendersDev
this looks very true to life coming from someone whos rode mx on a track, question is thought what kind of demand on a pc has this got? everyone's quick to say oh this looks better than so and so but realistically once's there's half decent graphics thrown over the models can it achieve real world fps, kind of looks like a beamng mod
@cblack3470dev responded
Great question you have the right mindset. Yeah graphics are not finished. Currently the track with no trees runs at 60 FPS on a steam deck in singleplayer. But as fidelity increases, and player count increases, performance may be worse, both CPU and GPU. I am keeping my eye on it. One thing to note is that server-side anticheat will be very CPU intensive with the current workload, so lots of basic servers will struggle currently. I have hope I can find more optimizations but 0 guarantees. Thanks for your feedback!
@NathanSendersDev+1 likes
Will it support mods or custom content?
11 likes
Bro, put exactly what you have here just with a few proper jumps for whips and put it on early access for $19 on steam. You will become a millionaire within a month. Quit your job go full bore and flesh it out. You will become a multi millionaire by the years end. Add steam work shop integration and become a fucking legend. Send it dude, YOU GOT THIS!
@offensivebias1898+1 likesdev responded
Thanks!!! My feeling is I should get multiplayer first :)
@NathanSendersDev
If you can get physic's similar (if not better) to MX Bikes, and also include things like offline AI racers (which MXB is missing). Then this could be a banger of a MX game. Also adding steam workshop compatibility would be AMAZING (if possible).
@itsIMPROVISEdev responded
Workshop is possible, but would have to be heavily moderated for IP infringement, lots of work...
@NathanSendersDev
This looks really promising. I've had MX bikes in my wishlist for years - hoping it would improve enough for me to pick it up. This already appears to play leaps and bounds better. Motorcycles, especially off road ones, are really hard to get right in a game and it seems like you nailed the formula. I'm not sure what your scope is but if you have good mod support (custom bikes, track builder, hare scramble modes, etc) this could be the biggest dirtbike game since MX vs. ATV unleashed. I wish you luck.
@GrantLackey+1 likes
Hopefully it’s good when it releases hopefully mod supports pretty good as well for tracks bikes and skins and things of that nature so far physics look pretty decent obviously still polishing of course but looks good. I’ll be for sure. Following from here on out. I actually own pretty much every motocross game so there’s another to add to the list
@St1ickiest-nk2ku+1 likes
I see some hell lot of potential, especially with mod support. Thanks for sharing and heads up, youre for sure gonna go far if you keep the progress up!
@atzee485+1 likes
This looks fantastic. Honestly , just add a map editor and let the community go crazy. Mountain trails, MX arena tracks, local tracks ect.
@montesforeman5079
Damn, love how even hard front breaking has deform, seems like you thought it all through. Also enjoy how it feels like the riders physics are affected by what the bike is doing. Your physics model is like as real is it can possibly get lol You are doing good work, just please have mod support
@formstate
When is it coming out?
5 likes
when are you gonna release the game on steam? I just wishlisted it. I would honestly play it as is right now lol
@BradyOlsen-i4n+1 likesdev responded
No set date for Steam, I am working hard, we will see
@NathanSendersDev
Looks fun! Any idea on release date for pc ? Thanks!
@motoman636+1 likesdev responded
Thanks! Once all the tough features are in and the world is mostly filled out, I'll have a better idea when I can launch
@NathanSendersDev+2 likes
Any plans of a demo release? For a solo project this truly looks like a legitimate attempt at a QUALITY game! Well done 👏👏 -D5
@RunJebersRun
How much will it cost?
3 likes
This has so much potential if u sell it for like 2-5 dollars on steam this game can go really far
@Yourlocalyzkid+1 likesdev responded
Too bad people associate low cost with "cheap", if I could figure out how to do that while not giving the appearance that my game is cheap slop, I would do it... As it stands it's going to be higher price than that
@NathanSendersDev
Will it be free? When will it come out? I just wishlisted it.
@UnoMáááásdev responded
Thank you! It's going to be an upfront cost. No release date set, I am still working on difficult tasks that could take much longer than expected, or be very short.
@NathanSendersDev+1 likes
Where can I buy or wishlist it?
2 likes
1. Is it free?
2. Is it on steam
3. name?
@mylon_editsdev responded
It will be an up-front cost.
It's on steam for wishlst currently
"Senders"
Thanks!
@NathanSendersDev
How do we get it bud
@nothinyaseehere9449
What's the gameplay?
2 likes
enduro game or full mx ?
@razeprod13dev responded
Though I am providing some basic MX tracks in the world, an official racing mode isn't planned for initial launch. There will be a variety of small challenges that cover different disiplines.
@NathanSendersDev
But is it fun?
@blueheadflame
Suggestions
Modes, Maps, and Playable Content
46 likes
This has MASSIVE potential! In my opinion you should push to make this game as much of a simulator as possible. With the graphics and physics this game could easily become the #1 motocross game in the world
@kevygg+4 likesdev responded
One step at a time! Lots of work to do :)
I'm trying to keep an Enduro lean, but allow a really good mx experience through mod support. Mx has been growing on during development
@NathanSendersDev
the slow speed handling and animations are absolutely incredible. I think that at this point this is the best enduro simulation out there and it's not even close. Obviously there is some jankiness but this looks incredibly promising. I can't wait to try it out
@Mitxyt+4 likesdev responded
Thank you, yeah Enduro is the aspiration, I want to get off-bike pushing working too, we'll see!
@NathanSendersDev+1 likes
Naturally need some ai ghosts running your old laps, lap timers, check points, starting gates. Also dont forget the Jungle DnB background music. When you're feeling good with the engine you can think about weather systems and how the soil changes with moisture/mud.
@BDJones055dev responded
Yeah Jungle DnB top priority ;) Let me know if you have any connections. I was thinking I should bug Venjent
@NathanSendersDev
This looks awesome, hoping you'll get to a point in the future where you can add a sand dune map and paddle tires. I grew up going to the sand dunes 3-4 times a year, and it was always a blast watching the bikes get big air on the hills. Silver Lake Sand Dunes in Michigan if you need some inspiration for some not completely barren dunes.
@googolplexfpvdev responded
Sand physics are working, I will investigate
@NathanSendersDev
A dirt bike sim that isn't JUST racing would be fantastic. Good Luck!
@larryfine5222+8 likes
Now with six other CPU opponents, some decorations here and there, and the game is peak. Also a forest downhill map would be cool.
@Chrassi+3 likes
Fucking sick. Never played many dirtbike games other than an old MX vs ATV game way back. Love the deformation, physics and realism. I dont know what it is called, but this has potential to also have those endurance style races like Dakar and even enduro stuff through the mountains. Maybe eventually some sort of maintenance and upkeep required to keep the bike alive. Cool thing you made here.
@OneGreazyBoi+1 likes
This could head in the direction of the first ever Hard Enduro game, looks cool so far
@Trust_My_Monkeys+1 likes
with this physics, hard enduro mode would be so damn cool
@Halfwaythere_
Please add supermoto
@Ayro787
I can see myself playing this after work to unwind. An urban map like dirt biking through a city and parks would be so sick.
Gonna wish-list this now, good luck
@tech1238
Will there be Supermotos too?
@muaythai193
Looking great. Are you planning to add 4w vehicles or atv's?
@Masternaldo
Pls add asphalt roads and give chance to mount supermoto tyres :)
@FleX123
WOW dude this looks amazing!
Just give us a couple of coop open free roam maps with some roads and NPC vehicles, make it feel like Motocross Madness 2 and we're good to go for early access!
I would 100% pay for early access if it would scratch my Motocross Madness current gen itch.
They haven't released one good game (for free roam enthusiasts like me) since 2005.
@idanshahar
Please just focus this game on the shredding and having fun trying out whatever, just cruising around like this must be so goooood
@Woeloeloe
looks and feels great! please add motorcycle police and chase mode
@savchenkv
this entire video is super impressive!!! i've loved dirtbikes my whole life, can't wait to try this. any chance of adding ATVs and UTVs??
@Bernard192
Please build an addon for paris dakar style rally bike stages
@simonhill6267
This is brilliant! Well done! I think having a sim that is about messing around could be a lot of fun. Especially with a bunch of mates exploring.
@Daniel_Born_Races
Single track single track single track single track single strackSingle track single track single track single track single strack Single track single track single track single track single strack
@fullsendsurvival7804
Could that be? Could someone actually building the bike game of dreams? Where the foundation is layed out to have a gabe where i can do long trail blazing and or adv riding? Let me dream. I'll catch up on every info you dropped about this. And thanks for starting this. Keep it at your pace, no pressure. I am getting 37, i've waited so long for something like this. Most offroading is focused on motocross or supercross. I am not super interested in jumping and these tracks. Or i have to start modding at some point :D
Thanks again for this. Really impressive.
After seeing more: Oh man, its heaven. Extremely impressive work on everything. The way the young Trees collide and behave, man o man :D. The terrain. How slow movement is working. I need this in my virtual life. Wishlisted and subscribed in an instant.
Its like all i ever do in bike games made into a game + physics and environment interaction i dreamed about. In all games i was/am mostly doing free riding if possible. Or bought games that have an open map and bikes in it. Most are.. we all know.
I want just this sandbox. I do not even care about a damage system. I would not need it. But your project looks like BeamNG.ride and i love everything about it (just meant in a way in how i use beam. As a Driving Sim. No racing, no crash galore. Its just a bonus that it has detailed deformation.
Thank you very much for trying and doing this in such detail with passion. I can't wait to test this and follow the project for the coming years and development.
@Kapitaenosavrvs
the whoops are HUGE
@WarcraftEnjoyerr
add enduro trails and youll be golden! there are too many mx track games out there already
@redsomemore
It looks very good! This is good because a lot of games look very stiff and the rider is kind of just moving with the bike but in Senders it's actually very good looking
Add some jumps and some whips would look good!
@k0napave
Rider, Bike, and Tire Physics
31 likes
bro casually drops gameplay that blows literally every other mx game's physics doors off. It looks like it has quite a bit of jank but man the way the bike plants itself in the ground looks so good
@Uollie+3 likesdev responded
Yep thats the tradeoff I'm going with - raw physics on rider, and trying to polish out the jank as I go. It used to be a lot worse, hopefully it'll be at an acceptable level soon
@NathanSendersDev
@NathanSendersDev Man seeing this gets me so excited. The base is coming, I'm putting off bike and rider models because that is something that can addressed after the fact. Those things mean nothing unless the physics are dialed. Which you have things here I haven't seen yet.
+ First person looks really good tbh. I'm a third person guy myself but first looks nice.
+ The dabbing of the foot as the rolling is happening is such a nice touch and some how sells the feeling of a more balance harmony between rider and bike.
+ Would love to see how you figure out counter balancing the tilt of the bike. For example at 5:20 the bike takes off a veers left, a pro would for example shift their body and hips to right.
+ 6:10 is a great example of incorporating the swapping effect, this is something i haven't seen a game get right yet. It happens all the time in racing where the backend will swap a bit but the hips and spine stay relatively neutral which can correct the bike flight (within a certain threshold)
+ I would love to see a little more of the spine and hips attempt to stay "up" when turning. The new MXGP game is trying to do this, its OKAY. But still so many rough things.
- In-Flight physics, still getting a bit of back and forth rag doll. I'm sure you see this.
- Bike whip return, seems like the biggest physics problem in motocross games. How do you manufacture a free whip? The bike effectively swapping and then returning naturally
- Ride and bike models of course.
All in all this video made me incredibly happy to watch., Please keep up the great work.
@Bobby_Davis+2 likesdev responded
Great, thanks for the feedback!!
Yeah the models proportions are a bit off and need textures and more detail for sure. I left that out of the front-end so people would stick around long enough :)
Trust me it looked worse before!
All this is great anchoring for me, I definitely have yet to crack in-air physics, that will be a good update when I get it figured out properly. I do want free whips, but my aerodynamics currently has a tendency to flip the bike backwards or upside down if you go too far sideways
Glad to see all the positives too! Lots of what your talking about is tuneable, I just need to get the numbers right (there's a lot)
Hope you'll be able to find me in the future to deliver more top-notch criticism :)
@NathanSendersDev
Yeah, I think I will definitely be making some more off-the-cuff videos like what I'm used to, the marketing looks like it's going to be a slow growth, so lots of time to get technical
I tried baiting a fluid dynamics YouTuber into investigating dirtbikes no dice yet - https://youtube.com/@premieraerodynamics?si=4U3Q4IIGA2w4TxyB
I really want to know how the aero is mapped out, maybe try my own aero sim, just takes a very long time to set up and process
To be honest I haven't tried MX sim yet due to the 60 dollar price tag, I will have to pick it up, obviously! It's all proprietary as far as I could see, closest I got was some prompts from MxBikes devs in their forums if anybody knew how it worked, and a bunch of people parroting that it's all gyroscopic precession... Which doesn't appear to be true, mostly aero as far as I can tell
@NathanSendersDev+1 likes
Incredible. It would be interesting for different tires to interact in different ways with different terrain. The game looks very good; good luck.
@guatro+1 likesdev responded
Thank you! Yeah the tire model is pretty basic currently, but I'm definitely hoping to refine it
@NathanSendersDev+1 likes
Looking great! My only comment is the bike looks small in POV like xr100 sized
@BryceTibbittsdev responded
Yeah so there's no radiators :) I forgot to put them in and the plastic is more narrow because of that. I will fix it
@NathanSendersDev
Damn this is already looking cool as hell. I'm excited to see where this goes. When you get to the body positioning part, you might gain a bit from watching AJ Catanzaro's youtube channel to iron out some gnitty gritty positioning details and stuff. But regardless, this is so well done already. Please keep it up!
@universaldrummerdev responded
I will have to check it out, thank you!
@NathanSendersDev
needs more piboso magic physics
@bahshas+2 likes
probably would wanna work for enduro too, make the standing still animations and going slow more like animation as if the rider was balancing, soo enduro and slow riding becomes possible, theres no game with good enduro going slow
@bennygacha+2 likes
This looks great. Make sure that when the front gets stuffed there is less control. Like at 1:42, the wheel is gonna whip either direction on you, you won't be able to control it because the change of momentum makes the wheel feel more heavy. This looks great, though. As the angle gets crazier like during the enduro line, it would be cool if the rider leaned back to maintain center of gravity. The procedural legs and animations are awesome. I know it's early but I cannot wait to play this game.
@christopherbernhardt
This looks really good so far🙌. The only downside for me is that the weight and impact is a little floaty when the bike hits the ground, meaning it doesn't feel as impactful and weightful if you know what I mean. Still good though
@throne__
Impressive for single dev. Tyres needs slip lower angle for loose terrain. Remember about dust particles
@wdowa94
The grip strength is amazing but it's a game so you don't want it to be so realistic that you're dropping the bike all the time. Looks amazing. Do you have mud?
@Feintgames
I hope the physics fix regarding acceleration is great, what bothers me most in MX Bikes is me revving the bike and it just not breaking traction like it should, used to real life
@joabremm
Really cool, also has a lot of potential for actual enduro, adding a standing mode and a way you can move forward and back on the bike manually would allow you to do double blips to get over the rocks, which would be awesome as mx bikes physics is pretty terrible at that.
@justmarcoriginal
this looks very promising! you could implement a way to make some controlled slides, it's something most mx games lacks... anyway, if you want some inspiration to make the ride feel mote "alive", try MTX mototrax! it's a ps2 game, most of the movement are scripted but imo is still the best mx game ever created
@giuliodainese1398
Respect for working alone. I recommend adding wet mud and sand in addition to dry dirt, and making the front wheel dig in at low throttle and the rear wheel dig in when opening the throttle sharply.
@StreetPunk161
Ive never seen any game achieve the level of reactivity youve created, next level! Id just recommend some adjustment of the neutral body position, but i dont think anyone expects that to be refined at this point. Thanks for sharing, this is sick!!
@matteofazzinimx
almost looks like theres a little too much traction on the turns, game looks amazing though
@youtube-user35h98
This looks already incredible, I love the simulated body positions instead of set animations, gives it an unmatched natural feeling to it.
The only thing that caught my eye was the rider model, bike model and overall riding position. But it looks weighty, flowy and smooth
@krinsher25
Definitely make that front look like is turns more, you turn more then the bike looks like it is
@Iamsethg333
Uh I don’t make games but the low speed physics make the bike look rlly light… besides that I love the erode it brings back mx vs atv reflex
@cobraboogie3155
Why don’t people just try something like mx simulator. Like genuine physics. Maybe this is that but idk.
@Dakotakemna
Modding, Multiplayer, and Community Tools
12 likes
If you can get physic's similar (if not better) to MX Bikes, and also include things like offline AI racers (which MXB is missing). Then this could be a banger of a MX game. Also adding steam workshop compatibility would be AMAZING (if possible).
@itsIMPROVISEdev responded
Workshop is possible, but would have to be heavily moderated for IP infringement, lots of work...
@NathanSendersDev
This looks really promising. I've had MX bikes in my wishlist for years - hoping it would improve enough for me to pick it up. This already appears to play leaps and bounds better. Motorcycles, especially off road ones, are really hard to get right in a game and it seems like you nailed the formula. I'm not sure what your scope is but if you have good mod support (custom bikes, track builder, hare scramble modes, etc) this could be the biggest dirtbike game since MX vs. ATV unleashed. I wish you luck.
@GrantLackey+1 likes
Hopefully it’s good when it releases hopefully mod supports pretty good as well for tracks bikes and skins and things of that nature so far physics look pretty decent obviously still polishing of course but looks good. I’ll be for sure. Following from here on out. I actually own pretty much every motocross game so there’s another to add to the list
@St1ickiest-nk2ku+1 likes
I see some hell lot of potential, especially with mod support. Thanks for sharing and heads up, youre for sure gonna go far if you keep the progress up!
@atzee485+1 likes
This looks fantastic. Honestly , just add a map editor and let the community go crazy. Mountain trails, MX arena tracks, local tracks ect.
@montesforeman5079
dude you have gold in your hands. Make this multiplayer freeroam and feature simple checkpoint races and this will sell big time
@TommyLowRider
That looks sick, im sold for this project!!
If you can catch modders, the community will build itself up on no time!
i would play for HOURS lol
Give me a two strokes, sand dunes map, mx tracks and a small city to play around with my homies doing wheelies and you'll build a community in 2 days lol
Sick project!
@joaquincayolo5799
Damn, love how even hard front breaking has deform, seems like you thought it all through. Also enjoy how it feels like the riders physics are affected by what the bike is doing. Your physics model is like as real is it can possibly get lol You are doing good work, just please have mod support
@formstate
Instant wishlist. If there are dedicated servers available I will spend all of my free time making the best experience for the community, mark my words
@PDR-
Controls and Customization
6 likes
please add control customization if you haven’t added thaf
@Forsberg2fast+1 likes
bro remove the crash reset timer and allow me to reset when im done watching it and its an insta buy
@TVNDRA
Add a speedometer to the motorcycle handlebars
@ZodiakGFXNovato
please please do indepth customization
@N.BERG410
I saw the customization menu but I think you should add a clothe selector or something like that. Also I think you should add a bike selector thats all
@BL0XZYvr
Camera and Visual Comfort
38 likes
That vignetty uppon hard hits i would like to turn off in game please. The rest, amazing work! Subscribed.
@wormjuice7772+7 likesdev responded
Yes, it's gone, that's been most people's issue
@NathanSendersDev+3 likes
This looks awesome! The physics look really promising, and the ragdoll crashes are amazing. I just hope there's no automatic reset after you crash. It would be much better if you had to press a button to get back up, like in some games, so we can actually enjoy the ragdoll physics. Cheers!
@crashesandsimracinggg6916+3 likesdev responded
Yeah the auto-reset didn't used to be there, whenever I'd let kids play it they loved moving around the ragdoll with aftertouch... Should come back
@NathanSendersDev+2 likes
This looks sick!! Personally I do not like the third person view from the side, I think that straigt from the back looks better but the first person looks sick af!
Do you plan making a beta playtest to get feedback?
@wibmerfpv+1 likesdev responded
Thanks! Yeah, early testing needed, it's a custom game engine.
@NathanSendersDev
hey! give the black screen effect less opacity! more camera shake and more effect and way less opacity or else it might become annoying for the eyes!
@bennygacha+1 likesdev responded
Great idea. I want some indication your close to a crash from heavy impact, camera shake sounds smart
@NathanSendersDev
The black around the screen i weird to me but otherwise looks cool
@marcusnilsson7284+1 likesdev responded
Yeah that's going to go for sure
@NathanSendersDev+1 likes
Holy shit! This is fire man! Keep it up! I would say remove the blackness that appears when you case and maybe lower the first person camera little and your allt set
@Vikingoa+2 likes
A helmet gopro camera perspective would look so amazing for this game. Maybe have that characteristic sound of the camera jiggling in its case. Amazing stuff here, definitely going to be a hit!
@Riley_Shwortsnozzle+1 likes
in third person while riding a slider option would be awesome to press easily on controller to control the riders position on screen. if you want to move the rider right you double tap RB then hold RB and it slides the character over exactly where the player wants them to be. same thing for moving the player to the left. also whether or not the player wants the rider closer or further away long press LB to bring the rider closer, long press to bring the rider further out. for a low frame hold LT and LB and for a high frame hold RB and RT. these will be routed to the slider mechanics and in addition to this having default/customizable default positioning on whether the character is right left up or down, quick double taps on any button that is programmed by default with the triggers mentioned above or customizable by the player to suit the players preferences in the settings menu would offer a degree of versatility that can suit just about anyone's fancy. having the slider option go up down right or left even far behind the rider or far in front of them so far even to the point where it becomes hard to see the rider would be really cool if they want to play from an aerial level game play anywhere in the sky wherever they want by these default/customized programmed buttons to do so without having to go right to the settings menu to change anything. also im not sure if this will be just a pc game or also vr capable. vr for this game would be incredible and it would be awesome if you can offer or partner with someone that can create a stationary and/or moving/manual movable dirt bike accessory that works both for pc and vr game play that acts as your controller to enhance immersion. the grips on the handlebars themselves can be given a little wiggle room so whatever direction the player wants the rider to be in they simply use the right and/or left grips to push in that direction and if this becomes a problem during game play where your rider is moving position when you don't want them to while playing then pressing a simple button at the side end of either grip can be pressed to toggle that feature on and off and locking the wiggle room out of the handlebars completely so they're nice and sturdy again until the button is pressed again. routing default/customized positions from these side handlebar buttons similar to what i mentioned at first would be very useful and versatile if this feature on the handlebars is turned off.
@FractalFreq+1 likes
wow looks like a solid foundation, only things I would do right away is adjust the 3rd person camera to middle, maybe have a helmet cam and cam behind rifer like 4-5 ft. then work in optimization. the shadows pop in can be annoying. great work so far!
@afaulkingham4130+1 likes
Looks great, I could definitely have some fun with this based on what you've made here already. Not sure what your setup is like for the camera field of view but if you haven't heard of panini projection it might be worth looking into. It's really good for getting a large FOV while suppressing that "fishbowl" effect you typically get with high FOV. Also, I was just wondering, did you occlude the body mesh as a stylistic choice because it makes sense for the game or is it because of a limitation because of things like camera clipping?
@doon5585
That vision blur effect seems like it would get annoying quick and also shouldn't be applicable in 3rd person also the 3rd person camera angle is very weird but looks very promising, good luck
@thebirdhasbeencharged
black screen thing isn't really needed. otherwise pretty cool
@famousmidnight
Sick! The terrain deformation is a really nice touch. Excited to see where this goes! I like the off-center 3rd person camera, reminds me of Skate or Session. I think it's very fitting for sims where style is a factor. The camera in Session is very customizable; distance, height, offset, angle can all be adjusted. Could be cool if you can make you own custom presets for enduro, tracks, tricks etc.
@foodforthegods
Looks like a great starting point. If you could somehow combine this, MTG and MXB you would have the perfect game. As for feedback the bike sound isn't the best and that 3rd person camera would be very hard to use.
@Spitts
The game looks good. I have some feedback: regarding the dark edges that appear during a hard landing or something similar—try making that effect subtler or adding an in-game option to remove it. I believe that implementing either change (or both) would attract a wider audience and keep people playing, simply because the effect would be less intrusive or could be disabled entirely. Like me, there are players who dislike having that kind of visual effect forced onto the screen whenever something bad happens to their character. That’s my general feedback. As I said, the game looks great, and I’d definitely play it once it’s released. Congratulations on all the hard work so far—keep it up! Please excuse my English; I don't actually speak the language.
@allangk2733
For such FOV, perspective correction is needed...
@SYBER1AN
idk about the black vignette on impacts
@alexmartin6568
I saw in another comment you said you had removed the vignette on heavier impacts.. since you are advertising this as a sim I think it's still important to do something to emphasize the impact, even if its just a heavy drop in the camera angle on the landing for example. It's all about immersion! The only other thing I notice right away is the lack of audio for the track surface and bike components. The physics look really good!
@Jae_Wallace
It's looking great so far but I do recommend adding a full 3rd person ragdoll camera for crashes (the more customizable the better) because that's what I'll use for content.
@GregoryGTO_Gaming
that fov is horrendous
@GabenHood
Terrain, Weather, and Visual Detail
16 likes
I'm curious how you've created the map. Is some of it generated? Did you build some sort of map editor? Or do you do it all in blender and importing it just works thanks to your build step you showed last time?
Because I think it looks really good for how few things are actually in it. Like it seems with some more vegetation and fallen trees you could already create some really nice looking forest trails!
@anonymous-q2b5s+4 likesdev responded
Yeah for sure! The whole map is one blender file, and I use the build step to convert all the meshes to height map. Then there's some extra processing for concavity (grass valleys), convexity (rocks sticking out), converting beziers to textures for paths and roads. Grass and trees are marked where they can go with "canopy" meshes, where the trees are allowed to grow as tall as the mesh is in that area. So yeah, with some more variety, it could start looking pretty good! Also need to get some distant proxies for trees still :)
@NathanSendersDev+3 likes
@anonymous-q2b5s Yeah, currently the trees just come in in basically full detail from totally invisible. Usually game engines show distant trees as 'billboards', pictures of trees on flat polygons. I will either do that, or I want to try falling back to terrain decals, where it just bumps up the terrain with a top-down picture of a tree, and then transition that to a lower poly version with the main trunk and branches as billboards. I'm a bit obsessed with getting the look of shadows right, so pure billboard trees irks me a bit.
@NathanSendersDev+1 likes
Sons Of the Forest-like landscape + realistic sounds and models + this physics = masterpiece enduro game
@Anathem22+2 likes
Looks awesome! Graphics nice and physics seem good! Hope you can find a way to optimize it nicely. Sub
@Insignia-q4h+1 likes
Need ! This is the motorcycle game ive been waiting on for 30 years
Obviously it needs heavy polishing but the core of the game is already better than anything currently available
@Honda500R+1 likes
with volumetric clouds , water physics splash , water puddles , weather effects ,this would be 11\10
@marekkos3513
The map needs work: more plants, more realistic placement, better grass transitions, bushes, trees, lighting, and more nature photo references. The main mechanics, first-person camera, leg animation, controls, physics, and camera are strong; the visuals need improvement.
@32O154
3:15 needs more dust particles, like smoke, it will be awesome! Thank you for your work, keep it up!
@ashyl674
SICK!!! Noticing some graphics errors/glitches but im sure thats not your Focus at this moment.
@Insignia-q4h
Audio and Engine Sound
11 likes
Very cool! the most bang for buck improvement you could make is the sound. honestly it would be like 3x better with good engine sound
@importondev responded
For sure, once I get the bike itself a big nicer, that's up there for immediate improvements
@NathanSendersDev+1 likes
ok, this looks simply amazing, albeit 2 issues;
sound, its good, but sounds a tad too echoey if that makes sense
also, it looks like riding through deep soft sand(which may be the point lol) with 2 very flat tyres, i swear i can hear the sound of flat tyres on the ground, everything is pretty good, but it feels like the air is thicker, or ur riding through mollases or somn.
all in all, im wishlisting it, might take me off mxbikes for once lmao.
@MrFr3shAussie+1 likes
Adjust the mixture on the carb, by the sound it runs way too rich 😁 Great effort so far!
@Ringlooo
record the real engine or just recruit the best modders from asseto corsa, they're one of the best modder that can replicate the real engine sound. keep it up nathan, this look very promising for a single dev project....CRAZY
@zacfarro8678
All you need is just better samples, after you start selling this, you should invest in some professional recordings of some different engines and build upon that.
This little showcase is better than most MX "sims" out there
@GuilhermeSantos-wy8kf
Looks promising, but need better engine sounds
@Pitikly
That 4-stroke noise, tho! Gotta bring back the OG 2-strokes!!!
@gadge75
As for the graphics, I’ve never really cared much about them; I prefer a good physics engine and great audio in simulations. Here, the terrain deformation is fine, and the physics are solid too—though the bike feels a bit light. Still, I think that once it’s polished—with improvements to the audio and rider animations—it could be a great title! Well done! Keep pushing hard!
@simoneotto6625
looks good, but the sound of the bike is not good.
@RachaelSA
Good work, but the sound is OMG like a cross between a Chinese quad and a sick weed whacker combined while being run under water
@Tech-g1g
Platforms, VR, and Peripherals
32 likes
Make it VR and I'll def purchase
@outspoken78dev responded
For now I'm avoiding VR, just because I'm using my own game engine. It would be possible to add in the future, but not for initial launch.
@NathanSendersDev
20+ software developer currently working as an aircraft developer for MSFS 2024. This is one of the more impressive motorbike simulations I've seen and it's looking amazing! I hope you plan on having it support VR!! I used to race downhill mountain bikes and see something like this is exciting.
@cptairwolf+4 likes
Wow i did not expect it to look this good after just 7 months.
Are you going to support wheels? LIked playing DiRT Rally back in the days and wheels mechanical feedback is just something else
@andrewkraevskii+2 likes
THIS IN VR WOULD BE GREAT!!
@Maxximmersion+1 likes
Pls drop on consoles aswell..
@yunozx1+1 likes
this needs to have VR support! looks awesome
@sandys-channel+1 likes
Id love to see this game on consoles. Thats a big downside of MX Bikes, its a PC only game. The game already looks better than MX Bikes so if its on console this game will do very well
@Loves_cars_too_much+1 likes
This looks great! Will there be telemetry for wind/motion sim?
@Bonedave13+1 likes
got damn i wish someone like would come out some kind of ffb handlebars
@-IE_it_yourself+1 likes
it looks very very good, wish one day it will be in full version and maybe on VR
@Kollaggas
id pay anything to get this thing on consoles icl, looks amazing.
@EvoZed
its too bad we dont have steering device for motorcycle games unlike racing with steering wheel
@KENIXII
Could you add it to ps5 I’m to broke for pc
@Chasingandracing
Dude make this on ps5 and Xbox on release I swear you will make so much money it will be insane then you can hire people to help you
@Chasingandracing
First PC release ofc. But I would consider porting it to mobile. Looks like the best moto handling out there tbh. Keep up the good work 🫡
@MindaugasGermanavičius
How about VR
@DxmHbr
Looks amazing. You should add VR support.
@TajemniczyWłóczykij
This looks EPIC. Truly looks more sim than others.
Definitely looking forward to the future of this game and potentially playing it on a console in the future.
@Ronsino.
I’m praying this comes to console one day! We’re starving
@pexz
Man I hope this makes it to console. Keep going man!
@LickyMyNippy
Release, Demo, and Marketing
16 likes
Bro, put exactly what you have here just with a few proper jumps for whips and put it on early access for $19 on steam. You will become a millionaire within a month. Quit your job go full bore and flesh it out. You will become a multi millionaire by the years end. Add steam work shop integration and become a fucking legend. Send it dude, YOU GOT THIS!
@offensivebias1898+1 likesdev responded
Thanks!!! My feeling is I should get multiplayer first :)
@NathanSendersDev
This has so much potential if u sell it for like 2-5 dollars on steam this game can go really far
@Yourlocalyzkid+1 likesdev responded
Too bad people associate low cost with "cheap", if I could figure out how to do that while not giving the appearance that my game is cheap slop, I would do it... As it stands it's going to be higher price than that
@NathanSendersDev
This looks really incredible. You should share this on various subreddits if you haven't already. Great work, and looking forward to this!
@jpweidemoyer8544+2 likes
Next vid can you show controller overlay
@FlowFactoryMTB+1 likes
wow this looks amazing. One thing that i always keep in mind is that graphics dont matter to a certain degree its more about gameplay. Looking at you, MTG.
I would love to see a early demo of this game for people to try i mean the physics look super arcade style yet still very sim like.
@NOTALUMINIZED+1 likes
Put the steam link at the top of your description!
@gin_
Any plans of a demo release? For a solo project this truly looks like a legitimate attempt at a QUALITY game! Well done 👏👏 -D5
@RunJebersRun
you should talk with twitch he's fucking awesome and responds to messages sometimes
@mrdisnuts7305
DEMO please
@augustorenan
Games look insanely good, but the name sounds like ubisoft slop for something that looks like the beamng of mx sims
@since4everrr
Boundary and Easter Egg Ideas
6 likes
Please be like MX Madness 2 and put a minefield around the map boundary
@MrTeffehdev responded
My older brothers and I used to try and climb the wall in motorcross madness 1. It was amazing. I feel like I need some kind of easter egg...
@NathanSendersDev+1 likes
the outer bounds needs to catapult you across the map. a solid day one buy from me
@deletebeliever+1 likes
I think jumping a cactus patch, landing it and having the ragdoll get caught up on the cactus spines would be kinda funny.
@doon5585
So, when you leave the map, will you be shot back towards the centre like a cannonball? 😉
Shown my age a bit there ghehe
@TcLans
Liked, commented, subscribed. This looks AWESOME! Finally I can relive ATV Off-road Fury 1 and 2, but new! Pls if there are boundaries, make it sonic boom the player back into bounds!!!
@user-ne9sd4ow1o
Promises From @NathanSendersDev
Modes, Maps, and Playable Content
30 likes
youtube algorithm working wonders, looks very promising, wishing you the best in the dev journey
@LyndsMX+369 likesdev responded
Thanks Lynds! Hopefully you'll come check it out much later on when there's racing ;) I'm making a very Sledders-esque game
@NathanSendersDev+27 likes
the slow speed handling and animations are absolutely incredible. I think that at this point this is the best enduro simulation out there and it's not even close. Obviously there is some jankiness but this looks incredibly promising. I can't wait to try it out
@Mitxyt+4 likesdev responded
Thank you, yeah Enduro is the aspiration, I want to get off-bike pushing working too, we'll see!
@NathanSendersDev+1 likes
Rider, Bike, and Tire Physics
6 likes
Incredible. It would be interesting for different tires to interact in different ways with different terrain. The game looks very good; good luck.
@guatro+1 likesdev responded
Thank you! Yeah the tire model is pretty basic currently, but I'm definitely hoping to refine it
@NathanSendersDev+1 likes
This looks awesome, hoping you'll get to a point in the future where you can add a sand dune map and paddle tires. I grew up going to the sand dunes 3-4 times a year, and it was always a blast watching the bikes get big air on the hills. Silver Lake Sand Dunes in Michigan if you need some inspiration for some not completely barren dunes.
@googolplexfpvdev responded
Sand physics are working, I will investigate
@NathanSendersDev
Damn this is already looking cool as hell. I'm excited to see where this goes. When you get to the body positioning part, you might gain a bit from watching AJ Catanzaro's youtube channel to iron out some gnitty gritty positioning details and stuff. But regardless, this is so well done already. Please keep it up!
@universaldrummerdev responded
I will have to check it out, thank you!
@NathanSendersDev
bro casually drops gameplay that blows literally every other mx game's physics doors off. It looks like it has quite a bit of jank but man the way the bike plants itself in the ground looks so good
@Uollie+3 likesdev responded
Yep thats the tradeoff I'm going with - raw physics on rider, and trying to polish out the jank as I go. It used to be a lot worse, hopefully it'll be at an acceptable level soon
@NathanSendersDev
@NathanSendersDev Man seeing this gets me so excited. The base is coming, I'm putting off bike and rider models because that is something that can addressed after the fact. Those things mean nothing unless the physics are dialed. Which you have things here I haven't seen yet.
+ First person looks really good tbh. I'm a third person guy myself but first looks nice.
+ The dabbing of the foot as the rolling is happening is such a nice touch and some how sells the feeling of a more balance harmony between rider and bike.
+ Would love to see how you figure out counter balancing the tilt of the bike. For example at 5:20 the bike takes off a veers left, a pro would for example shift their body and hips to right.
+ 6:10 is a great example of incorporating the swapping effect, this is something i haven't seen a game get right yet. It happens all the time in racing where the backend will swap a bit but the hips and spine stay relatively neutral which can correct the bike flight (within a certain threshold)
+ I would love to see a little more of the spine and hips attempt to stay "up" when turning. The new MXGP game is trying to do this, its OKAY. But still so many rough things.
- In-Flight physics, still getting a bit of back and forth rag doll. I'm sure you see this.
- Bike whip return, seems like the biggest physics problem in motocross games. How do you manufacture a free whip? The bike effectively swapping and then returning naturally
- Ride and bike models of course.
All in all this video made me incredibly happy to watch., Please keep up the great work.
@Bobby_Davis+2 likesdev responded
Great, thanks for the feedback!!
Yeah the models proportions are a bit off and need textures and more detail for sure. I left that out of the front-end so people would stick around long enough :)
Trust me it looked worse before!
All this is great anchoring for me, I definitely have yet to crack in-air physics, that will be a good update when I get it figured out properly. I do want free whips, but my aerodynamics currently has a tendency to flip the bike backwards or upside down if you go too far sideways
Glad to see all the positives too! Lots of what your talking about is tuneable, I just need to get the numbers right (there's a lot)
Hope you'll be able to find me in the future to deliver more top-notch criticism :)
@NathanSendersDev
Yeah, I think I will definitely be making some more off-the-cuff videos like what I'm used to, the marketing looks like it's going to be a slow growth, so lots of time to get technical
I tried baiting a fluid dynamics YouTuber into investigating dirtbikes no dice yet - https://youtube.com/@premieraerodynamics?si=4U3Q4IIGA2w4TxyB
I really want to know how the aero is mapped out, maybe try my own aero sim, just takes a very long time to set up and process
To be honest I haven't tried MX sim yet due to the 60 dollar price tag, I will have to pick it up, obviously! It's all proprietary as far as I could see, closest I got was some prompts from MxBikes devs in their forums if anybody knew how it worked, and a bunch of people parroting that it's all gyroscopic precession... Which doesn't appear to be true, mostly aero as far as I can tell
@NathanSendersDev+1 likes
Controls and Customization
2 likes
Looking great! My only comment is the bike looks small in POV like xr100 sized
@BryceTibbittsdev responded
Yeah so there's no radiators :) I forgot to put them in and the plastic is more narrow because of that. I will fix it
@NathanSendersDev
I'm trying to get 80% the way there to an authentic dirtbike riding experience. Did I get there? What stands out? What needs improvement? Thanks for watching
The major notes so far:
* Vignette has to go, try replacing with screen shake (credit @bennygacha for the idea)
* Whip physics are W.I.P. and need more research
* Rider animation needs more polish
Thank you, keep it coming.
@NathanSendersDev+8 likesdev responded
@Neonvr11Yeah decals I want for sure. Whip physics are black magic, still working on it
@NathanSendersDev
this probably goes without saying, but the jankiness of the animations on the player is the biggest loss of immersion for me.
@rezenee+1 likes
If you can perfect whip physics like MX bikes it would be the best bike game available IMO
@M3rwin6+4 likes
Changing gravity would be cool and help the player get what they want also bike customization with decals and always add slow motion
@Neonvr11+2 likes
Wow, what amazing work! You're creating the most realistic simulator of all time, direct to my wishlist!
@mxvsatvunleashedforever+1 likes
Camera and Visual Comfort
10 likes
That vignetty uppon hard hits i would like to turn off in game please. The rest, amazing work! Subscribed.
@wormjuice7772+7 likesdev responded
Yes, it's gone, that's been most people's issue
@NathanSendersDev+3 likes
This looks awesome! The physics look really promising, and the ragdoll crashes are amazing. I just hope there's no automatic reset after you crash. It would be much better if you had to press a button to get back up, like in some games, so we can actually enjoy the ragdoll physics. Cheers!
@crashesandsimracinggg6916+3 likesdev responded
Yeah the auto-reset didn't used to be there, whenever I'd let kids play it they loved moving around the ragdoll with aftertouch... Should come back
@NathanSendersDev+2 likes
The black around the screen i weird to me but otherwise looks cool
@marcusnilsson7284+1 likesdev responded
Yeah that's going to go for sure
@NathanSendersDev+1 likes
hey! give the black screen effect less opacity! more camera shake and more effect and way less opacity or else it might become annoying for the eyes!
@bennygacha+1 likesdev responded
Great idea. I want some indication your close to a crash from heavy impact, camera shake sounds smart
@NathanSendersDev
Audio and Engine Sound
3 likes
Very cool! the most bang for buck improvement you could make is the sound. honestly it would be like 3x better with good engine sound
@importondev responded
For sure, once I get the bike itself a big nicer, that's up there for immediate improvements
@NathanSendersDev+1 likes
Naturally need some ai ghosts running your old laps, lap timers, check points, starting gates. Also dont forget the Jungle DnB background music. When you're feeling good with the engine you can think about weather systems and how the soil changes with moisture/mud.
@BDJones055dev responded
Yeah Jungle DnB top priority ;) Let me know if you have any connections. I was thinking I should bug Venjent
@NathanSendersDev
Modding, Multiplayer, and Community Tools
2 likes
Bro, put exactly what you have here just with a few proper jumps for whips and put it on early access for $19 on steam. You will become a millionaire within a month. Quit your job go full bore and flesh it out. You will become a multi millionaire by the years end. Add steam work shop integration and become a fucking legend. Send it dude, YOU GOT THIS!
@offensivebias1898+1 likesdev responded
Thanks!!! My feeling is I should get multiplayer first :)
@NathanSendersDev
This has MASSIVE potential! In my opinion you should push to make this game as much of a simulator as possible. With the graphics and physics this game could easily become the #1 motocross game in the world
@kevygg+4 likesdev responded
One step at a time! Lots of work to do :)
I'm trying to keep an Enduro lean, but allow a really good mx experience through mod support. Mx has been growing on during development
@NathanSendersDev
Terrain, Weather, and Visual Detail
9 likes
I'm curious how you've created the map. Is some of it generated? Did you build some sort of map editor? Or do you do it all in blender and importing it just works thanks to your build step you showed last time?
Because I think it looks really good for how few things are actually in it. Like it seems with some more vegetation and fallen trees you could already create some really nice looking forest trails!
@anonymous-q2b5s+4 likesdev responded
Yeah for sure! The whole map is one blender file, and I use the build step to convert all the meshes to height map. Then there's some extra processing for concavity (grass valleys), convexity (rocks sticking out), converting beziers to textures for paths and roads. Grass and trees are marked where they can go with "canopy" meshes, where the trees are allowed to grow as tall as the mesh is in that area. So yeah, with some more variety, it could start looking pretty good! Also need to get some distant proxies for trees still :)
@NathanSendersDev+3 likes
@anonymous-q2b5s Yeah, currently the trees just come in in basically full detail from totally invisible. Usually game engines show distant trees as 'billboards', pictures of trees on flat polygons. I will either do that, or I want to try falling back to terrain decals, where it just bumps up the terrain with a top-down picture of a tree, and then transition that to a lower poly version with the main trunk and branches as billboards. I'm a bit obsessed with getting the look of shadows right, so pure billboard trees irks me a bit.
@NathanSendersDev+1 likes
Oh also, I find the tree collisions very convinving! The little trees seem to resist about as much as you'd expect, and deflect the bike as well. I mean they don't break (yet) but up to the point where you'd expect them to I think it's close! Same goes for the big tree barely budging.
@anonymous-q2b5s+1 likesdev responded
Thanks! Yeah I want to get branch snapping working at some point, though I may have gone a bit overboard on this feature already so we will see once I get some other stuff done :)
@NathanSendersDev+1 likes
I'm curious how you've created the map. Is some of it generated? Did you build some sort of map editor? Or do you do it all in blender and importing it just works thanks to your build step you showed last time?
Because I think it looks really good for how few things are actually in it. Like it seems with some more vegetation and fallen trees you could already create some really nice looking forest trails!
@anonymous-q2b5s+4 likesdev responded
@anonymous-q2b5s Yeah, currently the trees just come in in basically full detail from totally invisible. Usually game engines show distant trees as 'billboards', pictures of trees on flat polygons. I will either do that, or I want to try falling back to terrain decals, where it just bumps up the terrain with a top-down picture of a tree, and then transition that to a lower poly version with the main trunk and branches as billboards. I'm a bit obsessed with getting the look of shadows right, so pure billboard trees irks me a bit.
@NathanSendersDev+1 likes
Yeah for sure! The whole map is one blender file, and I use the build step to convert all the meshes to height map. Then there's some extra processing for concavity (grass valleys), convexity (rocks sticking out), converting beziers to textures for paths and roads. Grass and trees are marked where they can go with "canopy" meshes, where the trees are allowed to grow as tall as the mesh is in that area. So yeah, with some more variety, it could start looking pretty good! Also need to get some distant proxies for trees still :)
@NathanSendersDev+3 likes
already has better audio than legends lmao. after watching looks like a pretty decent starting ground to start fine tuning things also curious as to how long the play area took to create or was there some kind of prefab thing you could work off of then make small tweaks to it
@M0N573R11dev responded
Wow thank you! The way the map is built in very-much for fast iteration. I build a base mesh in blender for the terrain, then I can build other meshes on-top for tracks, mountains, free ride areas, and other features. During my export/import process from blender, the mesh data is converted to heightmaps for terrain height, canopy height (how high the trees can grow), and terrain materials. If I want to change one area of the map, I can mask it out so the export process is faster when I'm focusing on a specific feature. Still have yet to get model prefabs in for fences, (abandoned) buildings and vehicles, old machinery and the like, but all that is entirely possible in the current framework
@NathanSendersDev
Boundary and Easter Egg Ideas
2 likes
Please be like MX Madness 2 and put a minefield around the map boundary
@MrTeffehdev responded
My older brothers and I used to try and climb the wall in motorcross madness 1. It was amazing. I feel like I need some kind of easter egg...
@NathanSendersDev+1 likes
Release, Demo, and Marketing
2 likes
@NathanSendersDev Man seeing this gets me so excited. The base is coming, I'm putting off bike and rider models because that is something that can addressed after the fact. Those things mean nothing unless the physics are dialed. Which you have things here I haven't seen yet.
+ First person looks really good tbh. I'm a third person guy myself but first looks nice.
+ The dabbing of the foot as the rolling is happening is such a nice touch and some how sells the feeling of a more balance harmony between rider and bike.
+ Would love to see how you figure out counter balancing the tilt of the bike. For example at 5:20 the bike takes off a veers left, a pro would for example shift their body and hips to right.
+ 6:10 is a great example of incorporating the swapping effect, this is something i haven't seen a game get right yet. It happens all the time in racing where the backend will swap a bit but the hips and spine stay relatively neutral which can correct the bike flight (within a certain threshold)
+ I would love to see a little more of the spine and hips attempt to stay "up" when turning. The new MXGP game is trying to do this, its OKAY. But still so many rough things.
- In-Flight physics, still getting a bit of back and forth rag doll. I'm sure you see this.
- Bike whip return, seems like the biggest physics problem in motocross games. How do you manufacture a free whip? The bike effectively swapping and then returning naturally
- Ride and bike models of course.
All in all this video made me incredibly happy to watch., Please keep up the great work.
@Bobby_Davis+2 likesdev responded
Yeah, I think I will definitely be making some more off-the-cuff videos like what I'm used to, the marketing looks like it's going to be a slow growth, so lots of time to get technical
I tried baiting a fluid dynamics YouTuber into investigating dirtbikes no dice yet - https://youtube.com/@premieraerodynamics?si=4U3Q4IIGA2w4TxyB
I really want to know how the aero is mapped out, maybe try my own aero sim, just takes a very long time to set up and process
To be honest I haven't tried MX sim yet due to the 60 dollar price tag, I will have to pick it up, obviously! It's all proprietary as far as I could see, closest I got was some prompts from MxBikes devs in their forums if anybody knew how it worked, and a bunch of people parroting that it's all gyroscopic precession... Which doesn't appear to be true, mostly aero as far as I can tell
@NathanSendersDev+1 likes
Great, thanks for the feedback!!
Yeah the models proportions are a bit off and need textures and more detail for sure. I left that out of the front-end so people would stick around long enough :)
Trust me it looked worse before!
All this is great anchoring for me, I definitely have yet to crack in-air physics, that will be a good update when I get it figured out properly. I do want free whips, but my aerodynamics currently has a tendency to flip the bike backwards or upside down if you go too far sideways
Glad to see all the positives too! Lots of what your talking about is tuneable, I just need to get the numbers right (there's a lot)
Hope you'll be able to find me in the future to deliver more top-notch criticism :)
@NathanSendersDev
Game Comparisons
473 likes
Motocross the Game
This man alone just casually dropped a showcase of a dirt bike sim that's already looking better than most MX games out there. Looking at you, MTG.
Keep it up, homie. I can't wait to see where this goes. Amazing work!
@Anactasquish+366 likes
The people of MTG should see this, and be absolutely ashamed at the amount of money they've begged for and taken from people as well as the progress theyve made with the amount of time and said money they have had. This looks amazing for 1 guy to do. I will support this 100% and cant wait to see where it goes. Hell yeah man, amazing job!
@Bambino52+81 likes
WOW, are you kidding? IMO looks way better than MTG. Keep up the good work !
@kavskyj+3 likes
My man has single-handedly provided more of an update and development than MTG lol. Boss move, I love it!
@CoachTwinkie+2 likes
this video came up out of nowhere for me, and i must say from the little i can see here, keep it up!! judging by this video i think its got more potential then motocross the game (MTG) so far.
@N0rD1ck+2 likes
MTG team picking out their noses, when seeing this or other new upcoming MX games
@DutchGamers+1 likes
More progress than MTG in a week than they have in 2 years
@moodyshooty+1 likes
wow this looks amazing. One thing that i always keep in mind is that graphics dont matter to a certain degree its more about gameplay. Looking at you, MTG.
I would love to see a early demo of this game for people to try i mean the physics look super arcade style yet still very sim like.
@NOTALUMINIZED+1 likes
Why have I only heard about Motocross the Game and not Senders ... Wtf
@phatmangos+1 likes
damn bro, solo dev project with more gameplay footage than mtg, this looks pretty promising
@Myssymasa+1 likes
Looks like a great starting point. If you could somehow combine this, MTG and MXB you would have the perfect game. As for feedback the bike sound isn't the best and that 3rd person camera would be very hard to use.
@Spitts
its crazy that almost all early gameplay tests of upcoming motocross games are better than the one ive seen from MTG :D they only show screenshots lol
@DutchGamers
looks better than motocross the game! keep on building looks sick!!!
@buns_inconsistent
No no no, you are doing it all wrong. Step 1 create kickstarter with all the buzzwords, step 2 scam allbyour followers and miss every time table you've setup. Step 3 profit!
On a serious note, this looking pretty good. Piboso is 1 guy too.
@NateThanEel
191 likes
MX Bikes
As a person with too many hours in mx bikes im hyped to see something like this
@iceman-gv3pp+135 likes
out of all the upcoming/early teaser MX games ive seen since i started playing mx bikes this is the best looking one so far
@FittieVEVO+8 likes
How does the suspension already look more realistic then MX bikes? 😭
@UAVED+6 likes
needs more piboso magic physics
@bahshas+2 likes
Oh! This looks killer! Keep it up brother. Plenty of room for all motocross games to exist. No need for hate. Niko is killing it over there with the MXB Shop and funding a game with shop money.
@AlteredRealityVacations+2 likes
This looks really promising. I've had MX bikes in my wishlist for years - hoping it would improve enough for me to pick it up. This already appears to play leaps and bounds better. Motorcycles, especially off road ones, are really hard to get right in a game and it seems like you nailed the formula. I'm not sure what your scope is but if you have good mod support (custom bikes, track builder, hare scramble modes, etc) this could be the biggest dirtbike game since MX vs. ATV unleashed. I wish you luck.
@GrantLackey+1 likes
Id love to see this game on consoles. Thats a big downside of MX Bikes, its a PC only game. The game already looks better than MX Bikes so if its on console this game will do very well
@Loves_cars_too_much+1 likes
This early development game already has 100x better rock and obstacle collisions than mxbikes.
@JacieBrandonWatkins-v1v2r+1 likes
If Piboso would give a fuck about his game he would be scared of the upcoming competition
@Viiile+1 likes
ok, this looks simply amazing, albeit 2 issues;
sound, its good, but sounds a tad too echoey if that makes sense
also, it looks like riding through deep soft sand(which may be the point lol) with 2 very flat tyres, i swear i can hear the sound of flat tyres on the ground, everything is pretty good, but it feels like the air is thicker, or ur riding through mollases or somn.
all in all, im wishlisting it, might take me off mxbikes for once lmao.
@MrFr3shAussie+1 likes
a game that would actually get updated onstead of ghosting us like pibiso
@BubblegumChewer
better than mx bikes e atvs
@RandomStuffs000
Bro if you can get 3/4 of the feel of MXBikes I’m sold on the better graphics all day. Will be following this project with great interest
@legendarycinematics3091
what years without mxbikes updates does to someone
@este_marco
As long as it's better than MX Bikes (can't stand the handling/physics), I'm in.😊
@NormanThePsycho
looking good bro i love this. i have 500 hrs on mx bikes and i need another 500 on this game
@g_tutorials
I hope the physics fix regarding acceleration is great, what bothers me most in MX Bikes is me revving the bike and it just not breaking traction like it should, used to real life
@joabremm
this looks like a perfect blend between mx vs atv and MX bikes! im all for it! you got my money when you release it into early access!
@SKULL0fD3ATH.
Really cool, also has a lot of potential for actual enduro, adding a standing mode and a way you can move forward and back on the bike manually would allow you to do double blips to get over the rocks, which would be awesome as mx bikes physics is pretty terrible at that.
@justmarcoriginal
lmao not gona beat piboso bro
@TheL4stSurvivor
Looks like a great starting point. If you could somehow combine this, MTG and MXB you would have the perfect game. As for feedback the bike sound isn't the best and that 3rd person camera would be very hard to use.
@Spitts
Love it. Visually looks way better than mxbikes out the box, physics look good and smooth. Looking forward to more!
@nochilljay6369
MX bikes succesor ?
@spliffmunoz481
MX Bikes showed me that there is a niche and not enough development time to satisfy it.
Big words aside: Have fun making what you make ^^
@danibot3000
I love any MX Bikes competition and this looks dope
@MettaWarr
mx bikes typa game lol, dont give up your doing great!
@rblx.escape
successor of mx bikes?
@ManuJDT
just get mx bikes
@GaylePugh-j3w
Damn this game might be better then mx bikes
@TheRidingBois906
loooks fking promising man!!! GET ME OFF MX BIKES lol
@pizzaDMT
looks like mx bikes was reverse engineered, had its code rephrased, obfuscated and replaced with ai written code to make it look like it was built from the ground up..
@monfrezo
If you can get physic's similar (if not better) to MX Bikes, and also include things like offline AI racers (which MXB is missing). Then this could be a banger of a MX game. Also adding steam workshop compatibility would be AMAZING (if possible).
@itsIMPROVISE
Workshop is possible, but would have to be heavily moderated for IP infringement, lots of work...
@NathanSendersDev
No no no, you are doing it all wrong. Step 1 create kickstarter with all the buzzwords, step 2 scam allbyour followers and miss every time table you've setup. Step 3 profit!
On a serious note, this looking pretty good. Piboso is 1 guy too.
@NateThanEel
92 likes
MX vs. ATV
i like how the rider is kinda loose controling the bike, he is not stiff as the other games. also really cool deformation, reminds Reflex
@nouse5188+74 likes
Fucking sick. Never played many dirtbike games other than an old MX vs ATV game way back. Love the deformation, physics and realism. I dont know what it is called, but this has potential to also have those endurance style races like Dakar and even enduro stuff through the mountains. Maybe eventually some sort of maintenance and upkeep required to keep the bike alive. Cool thing you made here.
@OneGreazyBoi+1 likes
This looks really promising. I've had MX bikes in my wishlist for years - hoping it would improve enough for me to pick it up. This already appears to play leaps and bounds better. Motorcycles, especially off road ones, are really hard to get right in a game and it seems like you nailed the formula. I'm not sure what your scope is but if you have good mod support (custom bikes, track builder, hare scramble modes, etc) this could be the biggest dirtbike game since MX vs. ATV unleashed. I wish you luck.
@GrantLackey+1 likes
ok this is really cool... i like that your making a game that could be offroad and enduro, I love the enduro stuff... so cool... I worked as a 3d artist on mxvsatv untamed and reflex, if you wanted any help with anything let me know... I could get you some cool bikes too... lol...
@jaspersimonds343+1 likes
better than mx bikes e atvs
@RandomStuffs000
this is really fucking good! honestly the best looking mx game ive seen other than mx vs atv reflex, keep it up!
@SW4GGATRON
my guy blew mx vs atv out the water first try
@jonaisgreatest
this looks like a perfect blend between mx vs atv and MX bikes! im all for it! you got my money when you release it into early access!
@SKULL0fD3ATH.
Wish listed, looking forward to this, been itching for a good dirt bike PC game since the ole days of MX vs ATV Unleashed.
@Synthetic-Chicken
The deformation looks so refreshing it’s the most lacking in mx games since reflex so nice to see
@Default-lc8if
This is phenomenal work! I would never have imagined one person being behind it. The best ground deformation physics in any motocross game already, I loved reflex but this this looks amazing.
If you ever need somebody to run multiple hours testing new physics I’m more than happy to help 😀
@CG11BBY
This reminds me of of how the first mx unleashed on ps2 felt physics wise. Nice a fluid. I feel like they never recaptured that in the ones after that. The ones now I feel like they’re too stiff. This looks great.
@Squashy-g7j
already has better audio than legends lmao. after watching looks like a pretty decent starting ground to start fine tuning things also curious as to how long the play area took to create or was there some kind of prefab thing you could work off of then make small tweaks to it
@M0N573R11
Wow thank you! The way the map is built in very-much for fast iteration. I build a base mesh in blender for the terrain, then I can build other meshes on-top for tracks, mountains, free ride areas, and other features. During my export/import process from blender, the mesh data is converted to heightmaps for terrain height, canopy height (how high the trees can grow), and terrain materials. If I want to change one area of the map, I can mask it out so the export process is faster when I'm focusing on a specific feature. Still have yet to get model prefabs in for fences, (abandoned) buildings and vehicles, old machinery and the like, but all that is entirely possible in the current framework
@NathanSendersDev
Uh I don’t make games but the low speed physics make the bike look rlly light… besides that I love the erode it brings back mx vs atv reflex
@cobraboogie3155
very epic, the modern mx atv games have completely killed their moto games so every project like this is a god send, Pc's are amazing aint they
@disassterb8
7 likes
Motocross Madness
Finally a worthy successor to Motocross Madness
@AWDTurboPOWAH
Yes, we also miss Motocross Madness.... Love this!
@LE__ehh
Please be like MX Madness 2 and put a minefield around the map boundary
@MrTeffeh
My older brothers and I used to try and climb the wall in motorcross madness 1. It was amazing. I feel like I need some kind of easter egg...
@NathanSendersDev+1 likes
WOW dude this looks amazing!
Just give us a couple of coop open free roam maps with some roads and NPC vehicles, make it feel like Motocross Madness 2 and we're good to go for early access!
I would 100% pay for early access if it would scratch my Motocross Madness current gen itch.
They haven't released one good game (for free roam enthusiasts like me) since 2005.
@idanshahar
Reminds me of Microsoft MotoCross Madness, classic game
@latenightuploadstv
Motorcross Madness 3, is is is that you?
@dddddyyn
They made this game 20yrs ago it's called Motorcross Madness, look it up!
@platnumn4
6 likes
MX Simulator
@NathanSendersDev Man seeing this gets me so excited. The base is coming, I'm putting off bike and rider models because that is something that can addressed after the fact. Those things mean nothing unless the physics are dialed. Which you have things here I haven't seen yet.
+ First person looks really good tbh. I'm a third person guy myself but first looks nice.
+ The dabbing of the foot as the rolling is happening is such a nice touch and some how sells the feeling of a more balance harmony between rider and bike.
+ Would love to see how you figure out counter balancing the tilt of the bike. For example at 5:20 the bike takes off a veers left, a pro would for example shift their body and hips to right.
+ 6:10 is a great example of incorporating the swapping effect, this is something i haven't seen a game get right yet. It happens all the time in racing where the backend will swap a bit but the hips and spine stay relatively neutral which can correct the bike flight (within a certain threshold)
+ I would love to see a little more of the spine and hips attempt to stay "up" when turning. The new MXGP game is trying to do this, its OKAY. But still so many rough things.
- In-Flight physics, still getting a bit of back and forth rag doll. I'm sure you see this.
- Bike whip return, seems like the biggest physics problem in motocross games. How do you manufacture a free whip? The bike effectively swapping and then returning naturally
- Ride and bike models of course.
All in all this video made me incredibly happy to watch., Please keep up the great work.
@Bobby_Davis+2 likes
Great, thanks for the feedback!!
Yeah the models proportions are a bit off and need textures and more detail for sure. I left that out of the front-end so people would stick around long enough :)
Trust me it looked worse before!
All this is great anchoring for me, I definitely have yet to crack in-air physics, that will be a good update when I get it figured out properly. I do want free whips, but my aerodynamics currently has a tendency to flip the bike backwards or upside down if you go too far sideways
Glad to see all the positives too! Lots of what your talking about is tuneable, I just need to get the numbers right (there's a lot)
Hope you'll be able to find me in the future to deliver more top-notch criticism :)
@NathanSendersDev
Yeah, I think I will definitely be making some more off-the-cuff videos like what I'm used to, the marketing looks like it's going to be a slow growth, so lots of time to get technical
I tried baiting a fluid dynamics YouTuber into investigating dirtbikes no dice yet - https://youtube.com/@premieraerodynamics?si=4U3Q4IIGA2w4TxyB
I really want to know how the aero is mapped out, maybe try my own aero sim, just takes a very long time to set up and process
To be honest I haven't tried MX sim yet due to the 60 dollar price tag, I will have to pick it up, obviously! It's all proprietary as far as I could see, closest I got was some prompts from MxBikes devs in their forums if anybody knew how it worked, and a bunch of people parroting that it's all gyroscopic precession... Which doesn't appear to be true, mostly aero as far as I can tell
@NathanSendersDev+1 likes
yesssssss the first person doesnt make me nauseous like sim does
@traphouseryan
Games look insanely good, but the name sounds like ubisoft slop for something that looks like the beamng of mx sims
@since4everrr
Why don’t people just try something like mx simulator. Like genuine physics. Maybe this is that but idk.
@Dakotakemna
6 likes
MXGP
@NathanSendersDev Man seeing this gets me so excited. The base is coming, I'm putting off bike and rider models because that is something that can addressed after the fact. Those things mean nothing unless the physics are dialed. Which you have things here I haven't seen yet.
+ First person looks really good tbh. I'm a third person guy myself but first looks nice.
+ The dabbing of the foot as the rolling is happening is such a nice touch and some how sells the feeling of a more balance harmony between rider and bike.
+ Would love to see how you figure out counter balancing the tilt of the bike. For example at 5:20 the bike takes off a veers left, a pro would for example shift their body and hips to right.
+ 6:10 is a great example of incorporating the swapping effect, this is something i haven't seen a game get right yet. It happens all the time in racing where the backend will swap a bit but the hips and spine stay relatively neutral which can correct the bike flight (within a certain threshold)
+ I would love to see a little more of the spine and hips attempt to stay "up" when turning. The new MXGP game is trying to do this, its OKAY. But still so many rough things.
- In-Flight physics, still getting a bit of back and forth rag doll. I'm sure you see this.
- Bike whip return, seems like the biggest physics problem in motocross games. How do you manufacture a free whip? The bike effectively swapping and then returning naturally
- Ride and bike models of course.
All in all this video made me incredibly happy to watch., Please keep up the great work.
@Bobby_Davis+2 likes
Great, thanks for the feedback!!
Yeah the models proportions are a bit off and need textures and more detail for sure. I left that out of the front-end so people would stick around long enough :)
Trust me it looked worse before!
All this is great anchoring for me, I definitely have yet to crack in-air physics, that will be a good update when I get it figured out properly. I do want free whips, but my aerodynamics currently has a tendency to flip the bike backwards or upside down if you go too far sideways
Glad to see all the positives too! Lots of what your talking about is tuneable, I just need to get the numbers right (there's a lot)
Hope you'll be able to find me in the future to deliver more top-notch criticism :)
@NathanSendersDev
Yeah, I think I will definitely be making some more off-the-cuff videos like what I'm used to, the marketing looks like it's going to be a slow growth, so lots of time to get technical
I tried baiting a fluid dynamics YouTuber into investigating dirtbikes no dice yet - https://youtube.com/@premieraerodynamics?si=4U3Q4IIGA2w4TxyB
I really want to know how the aero is mapped out, maybe try my own aero sim, just takes a very long time to set up and process
To be honest I haven't tried MX sim yet due to the 60 dollar price tag, I will have to pick it up, obviously! It's all proprietary as far as I could see, closest I got was some prompts from MxBikes devs in their forums if anybody knew how it worked, and a bunch of people parroting that it's all gyroscopic precession... Which doesn't appear to be true, mostly aero as far as I can tell
@NathanSendersDev+1 likes
How can this solo dev game already be better than the latest MXGP games? Huge potential
@rodrigoklein+1 likes
Bro how!!! Milestone must take lessons from you
@SagnolTheGangster
3 likes
Sons of the Forest
Sons Of the Forest-like landscape + realistic sounds and models + this physics = masterpiece enduro game
@Anathem22+2 likes
3 likes
BeamNG.drive
Could that be? Could someone actually building the bike game of dreams? Where the foundation is layed out to have a gabe where i can do long trail blazing and or adv riding? Let me dream. I'll catch up on every info you dropped about this. And thanks for starting this. Keep it at your pace, no pressure. I am getting 37, i've waited so long for something like this. Most offroading is focused on motocross or supercross. I am not super interested in jumping and these tracks. Or i have to start modding at some point :D
Thanks again for this. Really impressive.
After seeing more: Oh man, its heaven. Extremely impressive work on everything. The way the young Trees collide and behave, man o man :D. The terrain. How slow movement is working. I need this in my virtual life. Wishlisted and subscribed in an instant.
Its like all i ever do in bike games made into a game + physics and environment interaction i dreamed about. In all games i was/am mostly doing free riding if possible. Or bought games that have an open map and bikes in it. Most are.. we all know.
I want just this sandbox. I do not even care about a damage system. I would not need it. But your project looks like BeamNG.ride and i love everything about it (just meant in a way in how i use beam. As a Driving Sim. No racing, no crash galore. Its just a bonus that it has detailed deformation.
Thank you very much for trying and doing this in such detail with passion. I can't wait to test this and follow the project for the coming years and development.
@Kapitaenosavrvs
this looks very true to life coming from someone whos rode mx on a track, question is thought what kind of demand on a pc has this got? everyone's quick to say oh this looks better than so and so but realistically once's there's half decent graphics thrown over the models can it achieve real world fps, kind of looks like a beamng mod
@cblack3470
Great question you have the right mindset. Yeah graphics are not finished. Currently the track with no trees runs at 60 FPS on a steam deck in singleplayer. But as fidelity increases, and player count increases, performance may be worse, both CPU and GPU. I am keeping my eye on it. One thing to note is that server-side anticheat will be very CPU intensive with the current workload, so lots of basic servers will struggle currently. I have hope I can find more optimizations but 0 guarantees. Thanks for your feedback!
@NathanSendersDev+1 likes
Games look insanely good, but the name sounds like ubisoft slop for something that looks like the beamng of mx sims
@since4everrr
2 likes
Descenders
"Descenders with dirt bikes is not real. It can't hurt you."
Descenders with dirt bikes:
@Radiodudeman
this is what I hoped descenders 2 would be, looks sick
@BagofMilk
2 likes
Sledders
Is this game in any way associated with sledders? I mean it in the best way this reminds me a lot of that and I'll definitely be keeping my eye on this game.
@Corrado-Junior-Soprano
I am not affiliated at all with Sledders. I am taking a lot of inspiration from their design however
@NathanSendersDev
Looks like sledders if it was about bikes rather than sleds, I like it
@projectash7710
1 like
Gravity Defied
Finally. Gravity defied 2
@HarroK1
1 like
Kingdom Come: Deliverance
I need this as a kcd2 mod
@ChevyFollow
1 like
SnowRunner
That deformation is so fucking awesome, its like snow runner levels
@poobykidds
1 like
Skate
Sick! The terrain deformation is a really nice touch. Excited to see where this goes! I like the off-center 3rd person camera, reminds me of Skate or Session. I think it's very fitting for sims where style is a factor. The camera in Session is very customizable; distance, height, offset, angle can all be adjusted. Could be cool if you can make you own custom presets for enduro, tracks, tricks etc.
@foodforthegods
1 like
Session
Sick! The terrain deformation is a really nice touch. Excited to see where this goes! I like the off-center 3rd person camera, reminds me of Skate or Session. I think it's very fitting for sims where style is a factor. The camera in Session is very customizable; distance, height, offset, angle can all be adjusted. Could be cool if you can make you own custom presets for enduro, tracks, tricks etc.
@foodforthegods
1 like
MTX Mototrax
this looks very promising! you could implement a way to make some controlled slides, it's something most mx games lacks... anyway, if you want some inspiration to make the ride feel mote "alive", try MTX mototrax! it's a ps2 game, most of the movement are scripted but imo is still the best mx game ever created
@giuliodainese1398
1 like
ATV Offroad Fury
Liked, commented, subscribed. This looks AWESOME! Finally I can relive ATV Off-road Fury 1 and 2, but new! Pls if there are boundaries, make it sonic boom the player back into bounds!!!
@user-ne9sd4ow1o
General Praise
221 comments
I don't ride dirtbikes, and YouTube recommended me this video. Dude, for a solo developer, you are going places!
@wheelspin_racing
Holy refresh pull, added to wishlist immediately
@donkeykang7
The way the character puts out his leg when going slow enough to keep the bike from falling over is so cool and looks so well done. Is that some kind of procedural animation? It looks too dynamic to not be. Great work, keep it up.
@plsdontbanmeagainyoulibtards
Ok this looks promising. Backing you as soon as you put a patreon, kickstarter or whatever up
@sisisisi1111
Nintendo hire this man
@Bugside
Fantastic work in progress, don't give up.. this is solid.
@malformedsol
Pretty much sold on it already
@trickswithjp
immediately wishlisted. this looks great. the only idea i have is to add me into the game :D
@minnidot
this guy knows what's up
@starynorbertzkykanal
Game so good, YouTube thought it was GTA
@M-S-NyteWygger
i dont know anything about bikes, but i once saw a guy complain about video games never getting the weight shift right on bike, and well, this demo is already looking super promising on that end
@hi_its_jerry+1 likes
can I just say -- amazing name choice for the game. like, actually lol
@miko.keyb0
Holy sh. Looks really dope.
@spermapieru
feels awesome! wish you the best
@masterchief8042
buddy!!! this looks soo good!! i love how free and flowy everything looks! 🤟
@RickStent
Understandably a WIP but I've always wanted something like this and less arcadey since I was a kid. I hope you can land some investments and bring this to fruition!
@brappineau4161
Looking good brother ❤
@tryzinpew
Looks super promising!
@maxeluy
This is amazing for one person. Congrats!!!!
@anth0ny_unplugged173
This is def very early but I think a proper dirt bike game can be successful. So best of luck!!!
@tempsys-e1+1 likes
This looks great and very congruent with my current racing games crave.
@bababuba8172
Nice work! It allready cathes the "feeling" ..
@eigenrausch
This looks good! Can't wait to give this a try some day
@nathancampbell9211
Dude this is actually really good! The physics and the weight of the bike are almost spot on
@Wendogo
Looks awesome!
@joebob8713
wow.
@Point.32GramYerk
Translated
At first I thought it was a real video, then I looked closer and saw it was a video game. I would love to try it.
broal principio pence que era un video real, luego me fije bien y vi que es un videojuego!! Me encantaria probarlo!!
@kkxlx9_953
Yo this looks amazing, I can't wait to see the final build! Gonna wishlist it now!
@garthshark119+1 likes
keep going 👍
@Nordschleife_4EVER
I love indie development so much
@TravisJNorth
Physics looks awesome!
@SwellerGibbon3
This is cool! Wonder where you will take this in terms of gameloop, but very fun looking project!
@DavidKohout
top!!!!!
@Jhon0.__
I'm a MTB gamer, but I'm so in for this.
@Karmigula
you gonna get bought by Rockstar at some point in the future for GTA 7.
@ipadize
Great physics, man, good speed!
@ambient_cocklushkin
where tf did this come from lol, looks amazing
@nicksgoldy
GG it has a huge potential, keep up the good work
@macogo6681
This genuinely looks great 👍
@mysteriousgamingog5249
This is looking insane!!!
@Slaco3D
I felt that ❤
@Steve_Ti
I NEED to play this game
@ClemConnerie
❤🔥
@-JAYFPS
naughty tha, would pay for help making my bikes work like this in a ue5 project
@IndigoKidda
can't wait
@anml9962
This is sick. This should definitely get talked about
@THR33ON3THR33
looks rad
@Cdz9000
Hell yea.. this looks mint!
@AngryyBeaverr
That’s Great Work✅
@CBsense
Niiiicce
@aussieknuckles
yeah this is for sure the next big bike game .... the most promising video ive see on any " up coming " bike sim , cant wait to see where it goes
@dyllenger
Looks great man
@YeahImAnthony
Cant way to see this public
@FlowFactoryMTB+1 likes
This genuinely might be the first accurate enduro sim can't wait
@YUMMYNANG+6 likes
👍👍👍
@user-wellsleepnahw
wow this actually looks promising
@HERB_DEAN97
Well, what can I say, this is damn cool! I've had some experience with custom bike physics, particularly for a scooter. But this is seriously cool. I had trouble getting the driver's body to follow the bike; he was constantly lagging behind due to constraints. But your physics, they seem perfect.
@dmitrycrowd
huh.
for a solo developer, this ain't half bad at all.
@Zone_Tan
Pretty cool mate, good luck and all the best to you on your journey.
@An0rmal_mind
i wonder how realistic this actualy is and im someone who rides
@gaming_profi_2
I fucking love seeing the small guy win! 🤙😤 and by small I mean independent with all odds against them. This dude is doing BIG things
@BarelyFunctioningYT
looks like amazing!! keep going m8, uou're going to crush it!! what a future hit!!🤙
@primor78
That is looking well promising! Good luck!!
@MADN1X
already looks great. I can see the "feel" is there
congrats
@afakkobyab5982
yo this looks awesome
@JacoblBroughton
OMG glad to see this amazing work guys!!!
@getdreaded2245
Hell yeah man. Can’t wait to try this out keep up the solid work 🫡
@splooftoot
Really interesting potential with the legs physics. Obstacle crossing
@brunchbrunch3477
I have more faith in this than mtg. Thanks for the hard work my guy!!
@kusemunn
Impressive stuff man!
@NielsHeusinkveld
Dude, incredible already. As unpolished as the graphics are the physics, deformation, rider positioning and especially the way the bike revs up and actually feels like it's putting down power is really really good.
@flangmasterj
as a single dev you have managed to figure out what really matters and started developing that first. if only the big companies could use their brain just as well as you have :D good luck and ill be keepingmy eyes on this project.
@elly2belly
Very promising! For an alpha developed by a single dev, it already looks much better than what some studios produce. I can't wait to play it!
@SRKxt
Awesome work. I will 100% be a customer when you release
@Sir_Wellington
That vignette of darkness when you land hard really captures what it feels like to case a jump.
@tubularmonkeymaniac
Wtf omg
@alexmx27-mx4jl
Struck gold on a random Monday, this looks awesome
@Badlama18
ayo that's fucking cool dude nice. keep it up
@websitedomainhaver
Keep it up bro, it looks good!
@krdjmtc
i love the suffering parts of enduro in this game...
@lupoijo+1 likes
Looks very good. Good luck to you.
@YYY_333_x3
Wishlisted. Now i’m looking forward to more
@MrAroo4444
probably the best motorcycle simulator ever made
@mydigiIA
Recently asked myself why they don't make MX games anymore. Then this shows up. Best of luck brother!
@gybzen+7 likes
Early, sure, but... Let's fkn go! This looks solid already
@SantinoDeluxe
Ive seen enough I WANT IT NOWWWW😭
@knowxeno
We are about to be in the golden era of MX games i can feel it
@calltheambalamm
it looks good!
@wally19
This has some serious potential. Keep it up!
@BrettWidner
This has A LOT of potential, just to have great physics for low speed riding is something not quite easy to do as we can see in other titles, but here the movememt of bije is already so natural, great job!
@TheDrivefaster
Player model looks like Desmond Miles with a John Halo helmet. Bet that Camel Pak is full of Mountain Dew.
Game looks really fun. I want to play it!
@Salisbury_Steak+1 likes
Looks really good already, would love to test it out 🙏👌
@STANI420
these rtx materials on everything lookin good
@emilos222
Not my kind of game but it looks like it has amazing bones. I wish you the best of luck!
@ThatRiseGuy
bro that is beautiful
@NERAZVEVAEMIY
I will buy lol
@againsteternity110
It's always some random solo developer that dethrones big studios.
@STRIDER_503
Very cool
@tropixx_xlr1549
sickkkkkk
@calibeats
Mate. I've been thinking about trying to knock together a game like this - skill being the biggest limiting factor. Props to you (and the algo for reading my brain).
@sibzilla
If this is just the beta, the full game is gonna be peak.
@Darvan123-h2y
Dude, the deformation is sick. That right there has me hooked! Can't wait to see how this goes, keep at it!
@noknownthrone2487
The body of the rider in the shadows is really cool. So few games actually are animating your limbs like that. It looks really cool
@fleshtonegolem+1 likes
Thought I was watching a GoPro ad for a minute there.
@Ironing-Bored
Has a lot of potential, keep it up man!
@Got2Learn
looks really good. I love the interaction with the foliage
@theREAL9er+1 likes
Pretty sure you should be working on BeamNG. That would be amazing. They should hire you for environmental physics.
@KellixGreen
This looks amazing! Great physics. Good job bro!
@KellixGreen
Nice project !
@oredzera
Hell yeah, keep it going.
@Omega47
this looks fire , cant wait to try it out
@214Hay
it’s crazy to see some front wheel authority, when all the sims out there seems to be some weird gimbal physics
@guigui78340+4 likes
Wow. Looks better than the rest of the other mx projects right now. Casually dropping this is insane
@TMX_208
Looking awesome man keep up the good work!
@rexmuntau
Honestly love the graphics! I don't like when Games get too realistic looking, it makes them less fun in my opinion. I'm all for amazing physics though!
@Mellow987865
Dude this looks sick! I wanna play test if you allow that or I wanna know how to wishlist!!!
@DisSLave_HC420
the rider dabbing the ground in slow speed turns looks pretty real at some point
@zkacyy
the enduro looks super promising i like the idea of trudging through the greenery to make a path
@zkacyy
Wishlisted it before a Minute of the video elapsed, So sick!
@brandonvrt2285
this looks really promising, i love how its just pure chaos cuz thats what it feels like to me when i ride irl lol
@tejdz1337
As a motorcyclist and player of MX games my entire life, this already looks brilliant, would love to try it out!
@Velocikektor
Hellyea
@jimbisenius
Stay motivated this looks AMAZING!!!
@tc3474+1 likes
Keep it up!
@FluxxTrades
liked and subscribed i want to see more of this. one of the things i noticed right away is it looks like your riding on dirt not concrete made to look like dirt... this is the first real mx simulator.
@jackcarter9681
The deform looks really good
@TB0NEx
This is one of the best dirt bike games I've seen, I'm really looking forward to the game's release (translated via Google Translate)
@zecray1584
Looking good , I like the deformation :)
@MotoJoystick
alive internet theory
@francovf79
great work
@MrPizzapepe
really good
@RetardingMC
This looks FUN. Subbed
@jetwork131
very nice
@D4RK_HOP3
6:05 that little transition from what looked to be a full fall (at low speed), whatever you're doing with the animation state blending is beautiful. that little transition to foot IK to stabilize the rider was really cool.
@premo8564
Really excited to see this grow. You have a great foundation set, great work. 🍻🫡
@Luke_skyhuker
that's look insane already even if it's a "physics test", seems like ur already having fun 😂😂
i wish the best in your continuation 👌👌
@sneapside
Looks good so far. Keep it up!
@Chefonspeed
Glad i clicked on the youtube recommendation, absolutely fantastic work, the interaction with rocks and the fall physics left me in awe. Love to see the passion!
@solving6970
This looks amazing bro! Keep up the good work! Wishlisted also on Steam
@nanarocxie
this is insane and i want it now
@yungquiver
This looks awesome. I would love to help out on the track side of things some time!
@HurrenMX
Lookin’ sick.
@pidgeiest
Hoolyy instant wishlist
@NickSneaky
wow very good physics for enduro game or dakar game 👌👏
@LeDjo38000
Looks amazing!
@knogface
+1 for the engagement :)
@crashedgaming5071
Just over a minute into the video and already this is looking good!! Great work so far man, get your head down and get this finished. Good luck
@slummy187
Looks like an awesome foundation, I will be keeping up with this for sure.
@DannyRCWorks
This looks great, I can't wait to play it
@pokofresh
Nice! Good luck with your project! It's looking promising. I'll follow your progress.
@CryOfMankind444
wow this looks amazing! Bump to hopefully get this video infront of more people :D!!!
@ferrettankror1
looks really nice, cant wait to send it!
@SIHdW3W
Looks so good, finally the dirtbike game community got someone who actually works hard and knows his stuff. Crazy good product already!
@roobedev3496
looks very good keep it goin
@mariusbll
It's so flowy AND grounded! For almost 2 decades it seems like every MX game has compromised in either category, but this looks so good! A true call back to the golden days of MX games. Wishlisted!
@danielbarrera7518
dude this looks too good to be true as it is
@g.sebastian2378
the dirt is my favorite part!! seems to be so difficult for people in DIRTbike games lol, keep it up the whole game looks great!
@HuntClaps
this game actually looks good... ill have to check it out again further into development.
@Taylor.741
This looks like great potential
@Iamsethg333
gotta say, love the way the bike moves around under the player model
@jeremygagnon7300+7 likes
Nathan you are goated
@trma2596
If it feels like it looks then this will be INCREDIBLE dude! Well done.. instant save on steam for me 👏
@makeshakebake
Sick
@switnamlol
Woah!
@Clay.shreds.guitar+1 likes
god
@ZackinBR
Awesome man. Always love projects like these
@notmemeoftheweek6674
This looks amazing! Looking forward to the development of this sim, it genuinely seems to have a LOT of potential
@theflaviomx+1 likes
Amazing , let’s gooo
@GabrielC24x
This is incredible! Very good work!
@Mc_Riib
Dude the terrain deformation looks incredible 😊
@fallenunited9800
How can i be part of it? Looking good! Keep it up!
@Rene_MX_01
Looks fun!
@Holeshot-Hanson
Bruh I’d buy this rn
@Troll4youu
foliage interaction is awesome and something we've never seen
@TrailAndErrorNorth+29 likes
I will be following closely! that terrain deformation and crash physics are great! looking forward to seeing more!
@shawntootill24+1 likes
REAL TIME DIRT PHYSICS????!"?!?!? omggggg im hard rn
@SixSenseMedia+29 likes
DO NOT STOP!!
@stumpy21+4 likes
keep It up looks Dope asf
@racingboy4657+1 likes
looks good bro
@vvviitaly+1 likes
PS...the enduro with the lil trees made me smile big time :)
@MotoHeadOnlineRacing-n3n+22 likes
Very badass! I would like to make a vid on the topic of this game...
@MotoHeadOnlineRacing-n3n+1 likes
This is incredible! Holy 😮
@famangos+1 likes
Um the sounds going down hill at 3:07. Amazing! Its the little things that gets me going. This already way better then any game ive played in years!
@famangos+2 likes
👀
@REAPERDOC+2 likes
Has great potential keep it up man
@Sterling65+1 likes
Amazing work man. Keep going
@kakocfnt+1 likes
Good luck to ya sir, looks promising!
@akillerdrummeryo+1 likes
the physic is incredible great workk !!!
@JxMister+1 likes
Very nice looking game
@jasonsipe1217+1 likes
This is extremely impressive work for a solo develeoped game.
@NOTALUMINIZED+9 likes
Immediate wishlist
@mikek904+16 likes
this looks good
@DeclanInta+1 likes
love this
@jakablucas+1 likes
looking good
@rt5arge+1 likes
Is a good and Funny dev start !
@Tripo_TV+1 likes
youtube algorithm working wonders, looks very promising, wishing you the best in the dev journey
@LyndsMX+369 likes
At first I was impressed, but then I saw the foliage interaction and the terrain deformation combined with the leg stabs... and I was wholly knocked off my feet.
@rainey06au+4 likes
Looks great
@AustralianHistorySeeker-us5iu+1 likes
Holy fuck this is impressive. Incredible work
@SwamiGorlomi+1 likes
Hoping this really gets some traction and eventually makes it out to the public: this would be phenomenal!
@RicardoNevesMusic+1 likes
DUDE!! This looks EPIC!! Thanks for sharing. I am in full support of this game!!
@bigtoebennie+1 likes
Translated
It looks very interesting, with real potential.
А выглядит очень любопытно! Прям с потенциалом!
@enduroexperience+1 likes
This looks great!
@drewnibrow+1 likes
This feels good
@PootFromUranus+1 likes
Looks amazing. Subbed now
@Jaysonic3423+1 likes
🔥🔥
@TheDonBro+1 likes
has alot of potential honestly, very good showcase.
@Glock.8368+2 likes
impressive stuff this!!!!!
@Welsh-MX+1 likes
The animations and shadows actually made me thit was real for a second
@TheGamer-gd1pg+1 likes
I personally ride. You nailed the movement. Glad this was recommended. Following
@trout7115+2 likes
Im hyped!
@simonInternational+1 likes
holy shit!! I am extremely impressed by this leap
@cancername+2 likes
That’s really excellent work – well done
@FrancescoGallorini+1 likes
Wow, the terrain deformation, the best i've seen so far
@plo.rodrigues+3 likes
DAAAMN 🔥🔥🔥
@mgtmxb+1 likes
youtube recommended me this from nowhere. This is awesome. Direct to wishlist!
@Shimi277+78 likes
Translated
This is very good, man. I will definitely play this.
Isso está muitooo bom cara eu com toda certeza jogarei isso
@quandledingle_+1 likes
This looks super rad
@dangledangleton+1 likes
Can't wait to play this
@MasonRemaley+4 likes
Oh also, I find the tree collisions very convinving! The little trees seem to resist about as much as you'd expect, and deflect the bike as well. I mean they don't break (yet) but up to the point where you'd expect them to I think it's close! Same goes for the big tree barely budging.
@anonymous-q2b5s+1 likes
Looks dope!! It's promising when even the physics showcase looks fun
@SuperSlipknot42+4 likes
General Criticism
3 comments
"Claude make me a dirtbike game"
@Baernsk
u kow its bad when a dev cant even drive in his own game.....
Senders Comments and Dev Replies
This report is generated automatically from YouTube comments and may contain mistakes in tagging, categorization, or translation.
FAQ
Will it support VR?
14 likes
Make it VR and I'll def purchase
For now I'm avoiding VR, just because I'm using my own game engine. It would be possible to add in the future, but not for initial launch.
20+ software developer currently working as an aircraft developer for MSFS 2024. This is one of the more impressive motorbike simulations I've seen and it's looking amazing! I hope you plan on having it support VR!! I used to race downhill mountain bikes and see something like this is exciting.
THIS IN VR WOULD BE GREAT!!
this needs to have VR support! looks awesome
Yo this is sweet and I’m not even into dirt biking. Is this vr or is that just the camera style? I dig it either way.
it looks very very good, wish one day it will be in full version and maybe on VR
How about VR
Looks amazing. You should add VR support.
How is it made?
7 likes
I'm curious how you've created the map. Is some of it generated? Did you build some sort of map editor? Or do you do it all in blender and importing it just works thanks to your build step you showed last time? Because I think it looks really good for how few things are actually in it. Like it seems with some more vegetation and fallen trees you could already create some really nice looking forest trails!
Yeah for sure! The whole map is one blender file, and I use the build step to convert all the meshes to height map. Then there's some extra processing for concavity (grass valleys), convexity (rocks sticking out), converting beziers to textures for paths and roads. Grass and trees are marked where they can go with "canopy" meshes, where the trees are allowed to grow as tall as the mesh is in that area. So yeah, with some more variety, it could start looking pretty good! Also need to get some distant proxies for trees still :)
@anonymous-q2b5s Yeah, currently the trees just come in in basically full detail from totally invisible. Usually game engines show distant trees as 'billboards', pictures of trees on flat polygons. I will either do that, or I want to try falling back to terrain decals, where it just bumps up the terrain with a top-down picture of a tree, and then transition that to a lower poly version with the main trunk and branches as billboards. I'm a bit obsessed with getting the look of shadows right, so pure billboard trees irks me a bit.
already has better audio than legends lmao. after watching looks like a pretty decent starting ground to start fine tuning things also curious as to how long the play area took to create or was there some kind of prefab thing you could work off of then make small tweaks to it
Wow thank you! The way the map is built in very-much for fast iteration. I build a base mesh in blender for the terrain, then I can build other meshes on-top for tracks, mountains, free ride areas, and other features. During my export/import process from blender, the mesh data is converted to heightmaps for terrain height, canopy height (how high the trees can grow), and terrain materials. If I want to change one area of the map, I can mask it out so the export process is faster when I'm focusing on a specific feature. Still have yet to get model prefabs in for fences, (abandoned) buildings and vehicles, old machinery and the like, but all that is entirely possible in the current framework
yo, what software do you use to make your bike sound ?
Will there be a demo, beta, or playtest?
5 likes
This looks sick!! Personally I do not like the third person view from the side, I think that straigt from the back looks better but the first person looks sick af! Do you plan making a beta playtest to get feedback?
Thanks! Yeah, early testing needed, it's a custom game engine.
Yoo let me know if you need a Alpha tester! Used to ride alot back in the day and play videogames way too much these days.
Any chance of doing some beta testing?
would you be open to having bug testers? I love finding bugs in racing games and would love to do this one
Who made it, and is it related to other games?
3 likes
Any relation to Descenders?
No relation
Is this game in any way associated with sledders? I mean it in the best way this reminds me a lot of that and I'll definitely be keeping my eye on this game.
I am not affiliated at all with Sledders. I am taking a lot of inspiration from their design however
Are you or someone else producing this or something like that?
Is there a Discord or community?
2 likes
Any Discord community?
Yes, there's a link to the discord you can find from the Steam page
Great Work!!! Any discord?
What platforms will it be on?
13 likes
Xbox or pc
PC for now
Will it also be available on consoles
No plans currently for console, sorry
Pls drop on consoles aswell..
Id love to see this game on consoles. Thats a big downside of MX Bikes, its a PC only game. The game already looks better than MX Bikes so if its on console this game will do very well
Will this be on console?
Is it gonna be console but keep up the good work
id pay anything to get this thing on consoles icl, looks amazing.
Could you add it to ps5 I’m to broke for pc
Dude make this on ps5 and Xbox on release I swear you will make so much money it will be insane then you can hire people to help you
I’m praying this comes to console one day! We’re starving
Man I hope this makes it to console. Keep going man!
What engine is it built in?
6 likes
what engine is this running on?
This is a custom game engine written in Zig
I could've sworn i saw you comment on a odin vs zig video explaining how you preferred zig, this thing written in it? I'm working on my own zig project so i'm just curious. I am an avid offroader so I will probably play this when it comes out.
Yep, this is it! Zig is still working well here, odin would have been fine, I just like strict type interaction in big projects - No default struct field initialization, honestly methods has been nice too, easy means of inlining structs for filling in a bunch of properties into a function (especially if they're bools, saying world_query.raycast(position, direction, true, true, false) is a huge personal bug bear). Native matrix and vector math would be nice, but not necessary and not slowing me down really, I've been coping happily with method chaining or insetting a bunch of decl literals `const foo: Vec4 = .add(.neg(first), .normalize(second));` which I have reasons for liking and/or I just crave novelty. Cool you found this!
unity or ue?
that looks sick dude. what game engine are you running?? looks like godot?
I'm assuming this is the engine you've been developing? Either way this looks amazing!! I just released the demo for my game in a similar vein of simulation, but soccer instead. Really looking forward to playing Senders when it's available! (although mine is arcade-sim unlike your more faithful recreation, it's still the closest thing to a physics based 1st/3rd person soccer game that exists, just as your game appears to be the most faithful recreation of the experience of riding a dirt bike, something I have done before but was far from expert at)
if this is not Unreal I think it'll be great. I'f so, buns
Can I help contribute to the project?
No comment5 likes
Can i help to translate this game to PR-BR?
Loved the project!!! I would be delighted to make levels or assets for this project as a 3D Artist, biker and a mechanical engineer.
Nathan, do you need any help with the project? I have been working some with Ui, enviroment , speedtree, quixel and stuff like that so if you need someone to help with that im all up for grabs
I would love to come aboard of this project and help with my knowledge in the motocross industry.
If you need help with Height Maps get in touch i have plenty
What are the controls?
3 likes
Id try it out. Is it controller workinmg?
It is! Keyboard and mouse is not supported
one of the most interesting things I've seen recently Is the game assisted and easy or can it be fully controlled manually? Meaning both bike and rider
Thanks! There are some basic assists baked in - the handlebars will turn into bike lean, turn towards the bike's velocity (power slide), and the rider will do leg stabs and dabs to push the bike upright at low speed automatically. Beyond that, the sticks move the rider directly (head lean and body positioning), and countersteer handlebars There are no magic assists that keep the bike or rider upright currently
@pek7629yes! and yeah currently clutch is automatic, not enough analog inputs on a conventional controller
Looks very promising. I can imagine how hard it is to tweak all the lean/steering controllers to work. How much of the controls are automated by the game versus what the player does? (e.g. leg leaning out/grabbing the ground/leaning versus steering etc.)
How demanding is it on PC hardware?
2 likes
In many games, ground physics aren't very detailed to keep the CPU workload manageable. However, the ground physics in this video look incredibly detailed. Will this put a significant load on the CPU? From what I've seen so far, it seems to be handling it well, and I really hope that's the case. Keep it up this could be a real game changer.
Its going alright! The sim is running at 240hz (each of these ticks also gets 8 subticks), where each tick the ground could be deformed and force a small chunk of ground triangles to invalidate and regenerate. If the bike isnt in a given area, the collider triangles don't exist, they are generated on-demand from height map, stamps (rocks) and deformations very very close to the wheels. This is a totally custom game engine written in zig using data oriented design, so I have full control. The physics is single threaded currently, with a seperate thread for sound and another for rendering. I'm developing (and recording) on a 9900X, so very powerful single threaded, and gets 16ms of physics done in 3ms of processing time. I'm also testing on a steam deck which can manage around 70 FPS on the track, but struggles below 40 FPS in the forest. Once I get multiplayer in, it's gonna get worse, so optimization will be a constant concern. Thanks for your interest! Edit: I think the tick count might be overkill, I need to play with the numbers more.
this looks very true to life coming from someone whos rode mx on a track, question is thought what kind of demand on a pc has this got? everyone's quick to say oh this looks better than so and so but realistically once's there's half decent graphics thrown over the models can it achieve real world fps, kind of looks like a beamng mod
Great question you have the right mindset. Yeah graphics are not finished. Currently the track with no trees runs at 60 FPS on a steam deck in singleplayer. But as fidelity increases, and player count increases, performance may be worse, both CPU and GPU. I am keeping my eye on it. One thing to note is that server-side anticheat will be very CPU intensive with the current workload, so lots of basic servers will struggle currently. I have hope I can find more optimizations but 0 guarantees. Thanks for your feedback!
Will it support mods or custom content?
11 likes
Bro, put exactly what you have here just with a few proper jumps for whips and put it on early access for $19 on steam. You will become a millionaire within a month. Quit your job go full bore and flesh it out. You will become a multi millionaire by the years end. Add steam work shop integration and become a fucking legend. Send it dude, YOU GOT THIS!
Thanks!!! My feeling is I should get multiplayer first :)
If you can get physic's similar (if not better) to MX Bikes, and also include things like offline AI racers (which MXB is missing). Then this could be a banger of a MX game. Also adding steam workshop compatibility would be AMAZING (if possible).
Workshop is possible, but would have to be heavily moderated for IP infringement, lots of work...
This looks really promising. I've had MX bikes in my wishlist for years - hoping it would improve enough for me to pick it up. This already appears to play leaps and bounds better. Motorcycles, especially off road ones, are really hard to get right in a game and it seems like you nailed the formula. I'm not sure what your scope is but if you have good mod support (custom bikes, track builder, hare scramble modes, etc) this could be the biggest dirtbike game since MX vs. ATV unleashed. I wish you luck.
Hopefully it’s good when it releases hopefully mod supports pretty good as well for tracks bikes and skins and things of that nature so far physics look pretty decent obviously still polishing of course but looks good. I’ll be for sure. Following from here on out. I actually own pretty much every motocross game so there’s another to add to the list
I see some hell lot of potential, especially with mod support. Thanks for sharing and heads up, youre for sure gonna go far if you keep the progress up!
This looks fantastic. Honestly , just add a map editor and let the community go crazy. Mountain trails, MX arena tracks, local tracks ect.
Damn, love how even hard front breaking has deform, seems like you thought it all through. Also enjoy how it feels like the riders physics are affected by what the bike is doing. Your physics model is like as real is it can possibly get lol You are doing good work, just please have mod support
When is it coming out?
5 likes
when are you gonna release the game on steam? I just wishlisted it. I would honestly play it as is right now lol
No set date for Steam, I am working hard, we will see
Looks fun! Any idea on release date for pc ? Thanks!
Thanks! Once all the tough features are in and the world is mostly filled out, I'll have a better idea when I can launch
Any plans of a demo release? For a solo project this truly looks like a legitimate attempt at a QUALITY game! Well done 👏👏 -D5
How much will it cost?
3 likes
This has so much potential if u sell it for like 2-5 dollars on steam this game can go really far
Too bad people associate low cost with "cheap", if I could figure out how to do that while not giving the appearance that my game is cheap slop, I would do it... As it stands it's going to be higher price than that
Will it be free? When will it come out? I just wishlisted it.
Thank you! It's going to be an upfront cost. No release date set, I am still working on difficult tasks that could take much longer than expected, or be very short.
Where can I buy or wishlist it?
2 likes
1. Is it free? 2. Is it on steam 3. name?
It will be an up-front cost. It's on steam for wishlst currently "Senders" Thanks!
How do we get it bud
What's the gameplay?
2 likes
enduro game or full mx ?
Though I am providing some basic MX tracks in the world, an official racing mode isn't planned for initial launch. There will be a variety of small challenges that cover different disiplines.
But is it fun?
Suggestions
Modes, Maps, and Playable Content
46 likes
This has MASSIVE potential! In my opinion you should push to make this game as much of a simulator as possible. With the graphics and physics this game could easily become the #1 motocross game in the world
One step at a time! Lots of work to do :) I'm trying to keep an Enduro lean, but allow a really good mx experience through mod support. Mx has been growing on during development
the slow speed handling and animations are absolutely incredible. I think that at this point this is the best enduro simulation out there and it's not even close. Obviously there is some jankiness but this looks incredibly promising. I can't wait to try it out
Thank you, yeah Enduro is the aspiration, I want to get off-bike pushing working too, we'll see!
Naturally need some ai ghosts running your old laps, lap timers, check points, starting gates. Also dont forget the Jungle DnB background music. When you're feeling good with the engine you can think about weather systems and how the soil changes with moisture/mud.
Yeah Jungle DnB top priority ;) Let me know if you have any connections. I was thinking I should bug Venjent
This looks awesome, hoping you'll get to a point in the future where you can add a sand dune map and paddle tires. I grew up going to the sand dunes 3-4 times a year, and it was always a blast watching the bikes get big air on the hills. Silver Lake Sand Dunes in Michigan if you need some inspiration for some not completely barren dunes.
Sand physics are working, I will investigate
A dirt bike sim that isn't JUST racing would be fantastic. Good Luck!
Now with six other CPU opponents, some decorations here and there, and the game is peak. Also a forest downhill map would be cool.
Fucking sick. Never played many dirtbike games other than an old MX vs ATV game way back. Love the deformation, physics and realism. I dont know what it is called, but this has potential to also have those endurance style races like Dakar and even enduro stuff through the mountains. Maybe eventually some sort of maintenance and upkeep required to keep the bike alive. Cool thing you made here.
This could head in the direction of the first ever Hard Enduro game, looks cool so far
with this physics, hard enduro mode would be so damn cool
Please add supermoto
I can see myself playing this after work to unwind. An urban map like dirt biking through a city and parks would be so sick. Gonna wish-list this now, good luck
Will there be Supermotos too?
Looking great. Are you planning to add 4w vehicles or atv's?
Pls add asphalt roads and give chance to mount supermoto tyres :)
WOW dude this looks amazing! Just give us a couple of coop open free roam maps with some roads and NPC vehicles, make it feel like Motocross Madness 2 and we're good to go for early access! I would 100% pay for early access if it would scratch my Motocross Madness current gen itch. They haven't released one good game (for free roam enthusiasts like me) since 2005.
Please just focus this game on the shredding and having fun trying out whatever, just cruising around like this must be so goooood
looks and feels great! please add motorcycle police and chase mode
this entire video is super impressive!!! i've loved dirtbikes my whole life, can't wait to try this. any chance of adding ATVs and UTVs??
Please build an addon for paris dakar style rally bike stages
This is brilliant! Well done! I think having a sim that is about messing around could be a lot of fun. Especially with a bunch of mates exploring.
Single track single track single track single track single strackSingle track single track single track single track single strack Single track single track single track single track single strack
Could that be? Could someone actually building the bike game of dreams? Where the foundation is layed out to have a gabe where i can do long trail blazing and or adv riding? Let me dream. I'll catch up on every info you dropped about this. And thanks for starting this. Keep it at your pace, no pressure. I am getting 37, i've waited so long for something like this. Most offroading is focused on motocross or supercross. I am not super interested in jumping and these tracks. Or i have to start modding at some point :D Thanks again for this. Really impressive. After seeing more: Oh man, its heaven. Extremely impressive work on everything. The way the young Trees collide and behave, man o man :D. The terrain. How slow movement is working. I need this in my virtual life. Wishlisted and subscribed in an instant. Its like all i ever do in bike games made into a game + physics and environment interaction i dreamed about. In all games i was/am mostly doing free riding if possible. Or bought games that have an open map and bikes in it. Most are.. we all know. I want just this sandbox. I do not even care about a damage system. I would not need it. But your project looks like BeamNG.ride and i love everything about it (just meant in a way in how i use beam. As a Driving Sim. No racing, no crash galore. Its just a bonus that it has detailed deformation. Thank you very much for trying and doing this in such detail with passion. I can't wait to test this and follow the project for the coming years and development.
the whoops are HUGE
add enduro trails and youll be golden! there are too many mx track games out there already
It looks very good! This is good because a lot of games look very stiff and the rider is kind of just moving with the bike but in Senders it's actually very good looking Add some jumps and some whips would look good!
Rider, Bike, and Tire Physics
31 likes
bro casually drops gameplay that blows literally every other mx game's physics doors off. It looks like it has quite a bit of jank but man the way the bike plants itself in the ground looks so good
Yep thats the tradeoff I'm going with - raw physics on rider, and trying to polish out the jank as I go. It used to be a lot worse, hopefully it'll be at an acceptable level soon
@NathanSendersDev Man seeing this gets me so excited. The base is coming, I'm putting off bike and rider models because that is something that can addressed after the fact. Those things mean nothing unless the physics are dialed. Which you have things here I haven't seen yet. + First person looks really good tbh. I'm a third person guy myself but first looks nice. + The dabbing of the foot as the rolling is happening is such a nice touch and some how sells the feeling of a more balance harmony between rider and bike. + Would love to see how you figure out counter balancing the tilt of the bike. For example at 5:20 the bike takes off a veers left, a pro would for example shift their body and hips to right. + 6:10 is a great example of incorporating the swapping effect, this is something i haven't seen a game get right yet. It happens all the time in racing where the backend will swap a bit but the hips and spine stay relatively neutral which can correct the bike flight (within a certain threshold) + I would love to see a little more of the spine and hips attempt to stay "up" when turning. The new MXGP game is trying to do this, its OKAY. But still so many rough things. - In-Flight physics, still getting a bit of back and forth rag doll. I'm sure you see this. - Bike whip return, seems like the biggest physics problem in motocross games. How do you manufacture a free whip? The bike effectively swapping and then returning naturally - Ride and bike models of course. All in all this video made me incredibly happy to watch., Please keep up the great work.
Great, thanks for the feedback!! Yeah the models proportions are a bit off and need textures and more detail for sure. I left that out of the front-end so people would stick around long enough :) Trust me it looked worse before! All this is great anchoring for me, I definitely have yet to crack in-air physics, that will be a good update when I get it figured out properly. I do want free whips, but my aerodynamics currently has a tendency to flip the bike backwards or upside down if you go too far sideways Glad to see all the positives too! Lots of what your talking about is tuneable, I just need to get the numbers right (there's a lot) Hope you'll be able to find me in the future to deliver more top-notch criticism :)
Yeah, I think I will definitely be making some more off-the-cuff videos like what I'm used to, the marketing looks like it's going to be a slow growth, so lots of time to get technical I tried baiting a fluid dynamics YouTuber into investigating dirtbikes no dice yet - https://youtube.com/@premieraerodynamics?si=4U3Q4IIGA2w4TxyB I really want to know how the aero is mapped out, maybe try my own aero sim, just takes a very long time to set up and process To be honest I haven't tried MX sim yet due to the 60 dollar price tag, I will have to pick it up, obviously! It's all proprietary as far as I could see, closest I got was some prompts from MxBikes devs in their forums if anybody knew how it worked, and a bunch of people parroting that it's all gyroscopic precession... Which doesn't appear to be true, mostly aero as far as I can tell
Incredible. It would be interesting for different tires to interact in different ways with different terrain. The game looks very good; good luck.
Thank you! Yeah the tire model is pretty basic currently, but I'm definitely hoping to refine it
Looking great! My only comment is the bike looks small in POV like xr100 sized
Yeah so there's no radiators :) I forgot to put them in and the plastic is more narrow because of that. I will fix it
Damn this is already looking cool as hell. I'm excited to see where this goes. When you get to the body positioning part, you might gain a bit from watching AJ Catanzaro's youtube channel to iron out some gnitty gritty positioning details and stuff. But regardless, this is so well done already. Please keep it up!
I will have to check it out, thank you!
needs more piboso magic physics
probably would wanna work for enduro too, make the standing still animations and going slow more like animation as if the rider was balancing, soo enduro and slow riding becomes possible, theres no game with good enduro going slow
This looks great. Make sure that when the front gets stuffed there is less control. Like at 1:42, the wheel is gonna whip either direction on you, you won't be able to control it because the change of momentum makes the wheel feel more heavy. This looks great, though. As the angle gets crazier like during the enduro line, it would be cool if the rider leaned back to maintain center of gravity. The procedural legs and animations are awesome. I know it's early but I cannot wait to play this game.
This looks really good so far🙌. The only downside for me is that the weight and impact is a little floaty when the bike hits the ground, meaning it doesn't feel as impactful and weightful if you know what I mean. Still good though
Impressive for single dev. Tyres needs slip lower angle for loose terrain. Remember about dust particles
The grip strength is amazing but it's a game so you don't want it to be so realistic that you're dropping the bike all the time. Looks amazing. Do you have mud?
I hope the physics fix regarding acceleration is great, what bothers me most in MX Bikes is me revving the bike and it just not breaking traction like it should, used to real life
Really cool, also has a lot of potential for actual enduro, adding a standing mode and a way you can move forward and back on the bike manually would allow you to do double blips to get over the rocks, which would be awesome as mx bikes physics is pretty terrible at that.
this looks very promising! you could implement a way to make some controlled slides, it's something most mx games lacks... anyway, if you want some inspiration to make the ride feel mote "alive", try MTX mototrax! it's a ps2 game, most of the movement are scripted but imo is still the best mx game ever created
Respect for working alone. I recommend adding wet mud and sand in addition to dry dirt, and making the front wheel dig in at low throttle and the rear wheel dig in when opening the throttle sharply.
Ive never seen any game achieve the level of reactivity youve created, next level! Id just recommend some adjustment of the neutral body position, but i dont think anyone expects that to be refined at this point. Thanks for sharing, this is sick!!
almost looks like theres a little too much traction on the turns, game looks amazing though
This looks already incredible, I love the simulated body positions instead of set animations, gives it an unmatched natural feeling to it. The only thing that caught my eye was the rider model, bike model and overall riding position. But it looks weighty, flowy and smooth
Definitely make that front look like is turns more, you turn more then the bike looks like it is
Uh I don’t make games but the low speed physics make the bike look rlly light… besides that I love the erode it brings back mx vs atv reflex
Why don’t people just try something like mx simulator. Like genuine physics. Maybe this is that but idk.
Modding, Multiplayer, and Community Tools
12 likes
If you can get physic's similar (if not better) to MX Bikes, and also include things like offline AI racers (which MXB is missing). Then this could be a banger of a MX game. Also adding steam workshop compatibility would be AMAZING (if possible).
Workshop is possible, but would have to be heavily moderated for IP infringement, lots of work...
This looks really promising. I've had MX bikes in my wishlist for years - hoping it would improve enough for me to pick it up. This already appears to play leaps and bounds better. Motorcycles, especially off road ones, are really hard to get right in a game and it seems like you nailed the formula. I'm not sure what your scope is but if you have good mod support (custom bikes, track builder, hare scramble modes, etc) this could be the biggest dirtbike game since MX vs. ATV unleashed. I wish you luck.
Hopefully it’s good when it releases hopefully mod supports pretty good as well for tracks bikes and skins and things of that nature so far physics look pretty decent obviously still polishing of course but looks good. I’ll be for sure. Following from here on out. I actually own pretty much every motocross game so there’s another to add to the list
I see some hell lot of potential, especially with mod support. Thanks for sharing and heads up, youre for sure gonna go far if you keep the progress up!
This looks fantastic. Honestly , just add a map editor and let the community go crazy. Mountain trails, MX arena tracks, local tracks ect.
dude you have gold in your hands. Make this multiplayer freeroam and feature simple checkpoint races and this will sell big time
That looks sick, im sold for this project!! If you can catch modders, the community will build itself up on no time! i would play for HOURS lol Give me a two strokes, sand dunes map, mx tracks and a small city to play around with my homies doing wheelies and you'll build a community in 2 days lol Sick project!
Damn, love how even hard front breaking has deform, seems like you thought it all through. Also enjoy how it feels like the riders physics are affected by what the bike is doing. Your physics model is like as real is it can possibly get lol You are doing good work, just please have mod support
Instant wishlist. If there are dedicated servers available I will spend all of my free time making the best experience for the community, mark my words
Controls and Customization
6 likes
please add control customization if you haven’t added thaf
bro remove the crash reset timer and allow me to reset when im done watching it and its an insta buy
Add a speedometer to the motorcycle handlebars
please please do indepth customization
I saw the customization menu but I think you should add a clothe selector or something like that. Also I think you should add a bike selector thats all
Camera and Visual Comfort
38 likes
That vignetty uppon hard hits i would like to turn off in game please. The rest, amazing work! Subscribed.
Yes, it's gone, that's been most people's issue
This looks awesome! The physics look really promising, and the ragdoll crashes are amazing. I just hope there's no automatic reset after you crash. It would be much better if you had to press a button to get back up, like in some games, so we can actually enjoy the ragdoll physics. Cheers!
Yeah the auto-reset didn't used to be there, whenever I'd let kids play it they loved moving around the ragdoll with aftertouch... Should come back
This looks sick!! Personally I do not like the third person view from the side, I think that straigt from the back looks better but the first person looks sick af! Do you plan making a beta playtest to get feedback?
Thanks! Yeah, early testing needed, it's a custom game engine.
hey! give the black screen effect less opacity! more camera shake and more effect and way less opacity or else it might become annoying for the eyes!
Great idea. I want some indication your close to a crash from heavy impact, camera shake sounds smart
The black around the screen i weird to me but otherwise looks cool
Yeah that's going to go for sure
Holy shit! This is fire man! Keep it up! I would say remove the blackness that appears when you case and maybe lower the first person camera little and your allt set
A helmet gopro camera perspective would look so amazing for this game. Maybe have that characteristic sound of the camera jiggling in its case. Amazing stuff here, definitely going to be a hit!
in third person while riding a slider option would be awesome to press easily on controller to control the riders position on screen. if you want to move the rider right you double tap RB then hold RB and it slides the character over exactly where the player wants them to be. same thing for moving the player to the left. also whether or not the player wants the rider closer or further away long press LB to bring the rider closer, long press to bring the rider further out. for a low frame hold LT and LB and for a high frame hold RB and RT. these will be routed to the slider mechanics and in addition to this having default/customizable default positioning on whether the character is right left up or down, quick double taps on any button that is programmed by default with the triggers mentioned above or customizable by the player to suit the players preferences in the settings menu would offer a degree of versatility that can suit just about anyone's fancy. having the slider option go up down right or left even far behind the rider or far in front of them so far even to the point where it becomes hard to see the rider would be really cool if they want to play from an aerial level game play anywhere in the sky wherever they want by these default/customized programmed buttons to do so without having to go right to the settings menu to change anything. also im not sure if this will be just a pc game or also vr capable. vr for this game would be incredible and it would be awesome if you can offer or partner with someone that can create a stationary and/or moving/manual movable dirt bike accessory that works both for pc and vr game play that acts as your controller to enhance immersion. the grips on the handlebars themselves can be given a little wiggle room so whatever direction the player wants the rider to be in they simply use the right and/or left grips to push in that direction and if this becomes a problem during game play where your rider is moving position when you don't want them to while playing then pressing a simple button at the side end of either grip can be pressed to toggle that feature on and off and locking the wiggle room out of the handlebars completely so they're nice and sturdy again until the button is pressed again. routing default/customized positions from these side handlebar buttons similar to what i mentioned at first would be very useful and versatile if this feature on the handlebars is turned off.
wow looks like a solid foundation, only things I would do right away is adjust the 3rd person camera to middle, maybe have a helmet cam and cam behind rifer like 4-5 ft. then work in optimization. the shadows pop in can be annoying. great work so far!
Looks great, I could definitely have some fun with this based on what you've made here already. Not sure what your setup is like for the camera field of view but if you haven't heard of panini projection it might be worth looking into. It's really good for getting a large FOV while suppressing that "fishbowl" effect you typically get with high FOV. Also, I was just wondering, did you occlude the body mesh as a stylistic choice because it makes sense for the game or is it because of a limitation because of things like camera clipping?
That vision blur effect seems like it would get annoying quick and also shouldn't be applicable in 3rd person also the 3rd person camera angle is very weird but looks very promising, good luck
black screen thing isn't really needed. otherwise pretty cool
Sick! The terrain deformation is a really nice touch. Excited to see where this goes! I like the off-center 3rd person camera, reminds me of Skate or Session. I think it's very fitting for sims where style is a factor. The camera in Session is very customizable; distance, height, offset, angle can all be adjusted. Could be cool if you can make you own custom presets for enduro, tracks, tricks etc.
Looks like a great starting point. If you could somehow combine this, MTG and MXB you would have the perfect game. As for feedback the bike sound isn't the best and that 3rd person camera would be very hard to use.
The game looks good. I have some feedback: regarding the dark edges that appear during a hard landing or something similar—try making that effect subtler or adding an in-game option to remove it. I believe that implementing either change (or both) would attract a wider audience and keep people playing, simply because the effect would be less intrusive or could be disabled entirely. Like me, there are players who dislike having that kind of visual effect forced onto the screen whenever something bad happens to their character. That’s my general feedback. As I said, the game looks great, and I’d definitely play it once it’s released. Congratulations on all the hard work so far—keep it up! Please excuse my English; I don't actually speak the language.
For such FOV, perspective correction is needed...
idk about the black vignette on impacts
I saw in another comment you said you had removed the vignette on heavier impacts.. since you are advertising this as a sim I think it's still important to do something to emphasize the impact, even if its just a heavy drop in the camera angle on the landing for example. It's all about immersion! The only other thing I notice right away is the lack of audio for the track surface and bike components. The physics look really good!
It's looking great so far but I do recommend adding a full 3rd person ragdoll camera for crashes (the more customizable the better) because that's what I'll use for content.
that fov is horrendous
Terrain, Weather, and Visual Detail
16 likes
I'm curious how you've created the map. Is some of it generated? Did you build some sort of map editor? Or do you do it all in blender and importing it just works thanks to your build step you showed last time? Because I think it looks really good for how few things are actually in it. Like it seems with some more vegetation and fallen trees you could already create some really nice looking forest trails!
Yeah for sure! The whole map is one blender file, and I use the build step to convert all the meshes to height map. Then there's some extra processing for concavity (grass valleys), convexity (rocks sticking out), converting beziers to textures for paths and roads. Grass and trees are marked where they can go with "canopy" meshes, where the trees are allowed to grow as tall as the mesh is in that area. So yeah, with some more variety, it could start looking pretty good! Also need to get some distant proxies for trees still :)
@anonymous-q2b5s Yeah, currently the trees just come in in basically full detail from totally invisible. Usually game engines show distant trees as 'billboards', pictures of trees on flat polygons. I will either do that, or I want to try falling back to terrain decals, where it just bumps up the terrain with a top-down picture of a tree, and then transition that to a lower poly version with the main trunk and branches as billboards. I'm a bit obsessed with getting the look of shadows right, so pure billboard trees irks me a bit.
Sons Of the Forest-like landscape + realistic sounds and models + this physics = masterpiece enduro game
Looks awesome! Graphics nice and physics seem good! Hope you can find a way to optimize it nicely. Sub
Need ! This is the motorcycle game ive been waiting on for 30 years Obviously it needs heavy polishing but the core of the game is already better than anything currently available
with volumetric clouds , water physics splash , water puddles , weather effects ,this would be 11\10
The map needs work: more plants, more realistic placement, better grass transitions, bushes, trees, lighting, and more nature photo references. The main mechanics, first-person camera, leg animation, controls, physics, and camera are strong; the visuals need improvement.
3:15 needs more dust particles, like smoke, it will be awesome! Thank you for your work, keep it up!
SICK!!! Noticing some graphics errors/glitches but im sure thats not your Focus at this moment.
Audio and Engine Sound
11 likes
Very cool! the most bang for buck improvement you could make is the sound. honestly it would be like 3x better with good engine sound
For sure, once I get the bike itself a big nicer, that's up there for immediate improvements
ok, this looks simply amazing, albeit 2 issues; sound, its good, but sounds a tad too echoey if that makes sense also, it looks like riding through deep soft sand(which may be the point lol) with 2 very flat tyres, i swear i can hear the sound of flat tyres on the ground, everything is pretty good, but it feels like the air is thicker, or ur riding through mollases or somn. all in all, im wishlisting it, might take me off mxbikes for once lmao.
Adjust the mixture on the carb, by the sound it runs way too rich 😁 Great effort so far!
record the real engine or just recruit the best modders from asseto corsa, they're one of the best modder that can replicate the real engine sound. keep it up nathan, this look very promising for a single dev project....CRAZY
All you need is just better samples, after you start selling this, you should invest in some professional recordings of some different engines and build upon that. This little showcase is better than most MX "sims" out there
Looks promising, but need better engine sounds
That 4-stroke noise, tho! Gotta bring back the OG 2-strokes!!!
As for the graphics, I’ve never really cared much about them; I prefer a good physics engine and great audio in simulations. Here, the terrain deformation is fine, and the physics are solid too—though the bike feels a bit light. Still, I think that once it’s polished—with improvements to the audio and rider animations—it could be a great title! Well done! Keep pushing hard!
looks good, but the sound of the bike is not good.
Good work, but the sound is OMG like a cross between a Chinese quad and a sick weed whacker combined while being run under water
Platforms, VR, and Peripherals
32 likes
Make it VR and I'll def purchase
For now I'm avoiding VR, just because I'm using my own game engine. It would be possible to add in the future, but not for initial launch.
20+ software developer currently working as an aircraft developer for MSFS 2024. This is one of the more impressive motorbike simulations I've seen and it's looking amazing! I hope you plan on having it support VR!! I used to race downhill mountain bikes and see something like this is exciting.
Wow i did not expect it to look this good after just 7 months. Are you going to support wheels? LIked playing DiRT Rally back in the days and wheels mechanical feedback is just something else
THIS IN VR WOULD BE GREAT!!
Pls drop on consoles aswell..
this needs to have VR support! looks awesome
Id love to see this game on consoles. Thats a big downside of MX Bikes, its a PC only game. The game already looks better than MX Bikes so if its on console this game will do very well
This looks great! Will there be telemetry for wind/motion sim?
got damn i wish someone like would come out some kind of ffb handlebars
it looks very very good, wish one day it will be in full version and maybe on VR
id pay anything to get this thing on consoles icl, looks amazing.
its too bad we dont have steering device for motorcycle games unlike racing with steering wheel
Could you add it to ps5 I’m to broke for pc
Dude make this on ps5 and Xbox on release I swear you will make so much money it will be insane then you can hire people to help you
First PC release ofc. But I would consider porting it to mobile. Looks like the best moto handling out there tbh. Keep up the good work 🫡
How about VR
Looks amazing. You should add VR support.
This looks EPIC. Truly looks more sim than others. Definitely looking forward to the future of this game and potentially playing it on a console in the future.
I’m praying this comes to console one day! We’re starving
Man I hope this makes it to console. Keep going man!
Release, Demo, and Marketing
16 likes
Bro, put exactly what you have here just with a few proper jumps for whips and put it on early access for $19 on steam. You will become a millionaire within a month. Quit your job go full bore and flesh it out. You will become a multi millionaire by the years end. Add steam work shop integration and become a fucking legend. Send it dude, YOU GOT THIS!
Thanks!!! My feeling is I should get multiplayer first :)
This has so much potential if u sell it for like 2-5 dollars on steam this game can go really far
Too bad people associate low cost with "cheap", if I could figure out how to do that while not giving the appearance that my game is cheap slop, I would do it... As it stands it's going to be higher price than that
This looks really incredible. You should share this on various subreddits if you haven't already. Great work, and looking forward to this!
Next vid can you show controller overlay
wow this looks amazing. One thing that i always keep in mind is that graphics dont matter to a certain degree its more about gameplay. Looking at you, MTG. I would love to see a early demo of this game for people to try i mean the physics look super arcade style yet still very sim like.
Put the steam link at the top of your description!
Any plans of a demo release? For a solo project this truly looks like a legitimate attempt at a QUALITY game! Well done 👏👏 -D5
you should talk with twitch he's fucking awesome and responds to messages sometimes
DEMO please
Games look insanely good, but the name sounds like ubisoft slop for something that looks like the beamng of mx sims
Boundary and Easter Egg Ideas
6 likes
Please be like MX Madness 2 and put a minefield around the map boundary
My older brothers and I used to try and climb the wall in motorcross madness 1. It was amazing. I feel like I need some kind of easter egg...
the outer bounds needs to catapult you across the map. a solid day one buy from me
I think jumping a cactus patch, landing it and having the ragdoll get caught up on the cactus spines would be kinda funny.
So, when you leave the map, will you be shot back towards the centre like a cannonball? 😉 Shown my age a bit there ghehe
Liked, commented, subscribed. This looks AWESOME! Finally I can relive ATV Off-road Fury 1 and 2, but new! Pls if there are boundaries, make it sonic boom the player back into bounds!!!
Promises From @NathanSendersDev
Modes, Maps, and Playable Content
30 likes
youtube algorithm working wonders, looks very promising, wishing you the best in the dev journey
Thanks Lynds! Hopefully you'll come check it out much later on when there's racing ;) I'm making a very Sledders-esque game
the slow speed handling and animations are absolutely incredible. I think that at this point this is the best enduro simulation out there and it's not even close. Obviously there is some jankiness but this looks incredibly promising. I can't wait to try it out
Thank you, yeah Enduro is the aspiration, I want to get off-bike pushing working too, we'll see!
Rider, Bike, and Tire Physics
6 likes
Incredible. It would be interesting for different tires to interact in different ways with different terrain. The game looks very good; good luck.
Thank you! Yeah the tire model is pretty basic currently, but I'm definitely hoping to refine it
This looks awesome, hoping you'll get to a point in the future where you can add a sand dune map and paddle tires. I grew up going to the sand dunes 3-4 times a year, and it was always a blast watching the bikes get big air on the hills. Silver Lake Sand Dunes in Michigan if you need some inspiration for some not completely barren dunes.
Sand physics are working, I will investigate
Damn this is already looking cool as hell. I'm excited to see where this goes. When you get to the body positioning part, you might gain a bit from watching AJ Catanzaro's youtube channel to iron out some gnitty gritty positioning details and stuff. But regardless, this is so well done already. Please keep it up!
I will have to check it out, thank you!
bro casually drops gameplay that blows literally every other mx game's physics doors off. It looks like it has quite a bit of jank but man the way the bike plants itself in the ground looks so good
Yep thats the tradeoff I'm going with - raw physics on rider, and trying to polish out the jank as I go. It used to be a lot worse, hopefully it'll be at an acceptable level soon
@NathanSendersDev Man seeing this gets me so excited. The base is coming, I'm putting off bike and rider models because that is something that can addressed after the fact. Those things mean nothing unless the physics are dialed. Which you have things here I haven't seen yet. + First person looks really good tbh. I'm a third person guy myself but first looks nice. + The dabbing of the foot as the rolling is happening is such a nice touch and some how sells the feeling of a more balance harmony between rider and bike. + Would love to see how you figure out counter balancing the tilt of the bike. For example at 5:20 the bike takes off a veers left, a pro would for example shift their body and hips to right. + 6:10 is a great example of incorporating the swapping effect, this is something i haven't seen a game get right yet. It happens all the time in racing where the backend will swap a bit but the hips and spine stay relatively neutral which can correct the bike flight (within a certain threshold) + I would love to see a little more of the spine and hips attempt to stay "up" when turning. The new MXGP game is trying to do this, its OKAY. But still so many rough things. - In-Flight physics, still getting a bit of back and forth rag doll. I'm sure you see this. - Bike whip return, seems like the biggest physics problem in motocross games. How do you manufacture a free whip? The bike effectively swapping and then returning naturally - Ride and bike models of course. All in all this video made me incredibly happy to watch., Please keep up the great work.
Great, thanks for the feedback!! Yeah the models proportions are a bit off and need textures and more detail for sure. I left that out of the front-end so people would stick around long enough :) Trust me it looked worse before! All this is great anchoring for me, I definitely have yet to crack in-air physics, that will be a good update when I get it figured out properly. I do want free whips, but my aerodynamics currently has a tendency to flip the bike backwards or upside down if you go too far sideways Glad to see all the positives too! Lots of what your talking about is tuneable, I just need to get the numbers right (there's a lot) Hope you'll be able to find me in the future to deliver more top-notch criticism :)
Yeah, I think I will definitely be making some more off-the-cuff videos like what I'm used to, the marketing looks like it's going to be a slow growth, so lots of time to get technical I tried baiting a fluid dynamics YouTuber into investigating dirtbikes no dice yet - https://youtube.com/@premieraerodynamics?si=4U3Q4IIGA2w4TxyB I really want to know how the aero is mapped out, maybe try my own aero sim, just takes a very long time to set up and process To be honest I haven't tried MX sim yet due to the 60 dollar price tag, I will have to pick it up, obviously! It's all proprietary as far as I could see, closest I got was some prompts from MxBikes devs in their forums if anybody knew how it worked, and a bunch of people parroting that it's all gyroscopic precession... Which doesn't appear to be true, mostly aero as far as I can tell
Controls and Customization
2 likes
Looking great! My only comment is the bike looks small in POV like xr100 sized
Yeah so there's no radiators :) I forgot to put them in and the plastic is more narrow because of that. I will fix it
I'm trying to get 80% the way there to an authentic dirtbike riding experience. Did I get there? What stands out? What needs improvement? Thanks for watching The major notes so far: * Vignette has to go, try replacing with screen shake (credit @bennygacha for the idea) * Whip physics are W.I.P. and need more research * Rider animation needs more polish Thank you, keep it coming.
@Neonvr11Yeah decals I want for sure. Whip physics are black magic, still working on it
this probably goes without saying, but the jankiness of the animations on the player is the biggest loss of immersion for me.
If you can perfect whip physics like MX bikes it would be the best bike game available IMO
Changing gravity would be cool and help the player get what they want also bike customization with decals and always add slow motion
Wow, what amazing work! You're creating the most realistic simulator of all time, direct to my wishlist!
Camera and Visual Comfort
10 likes
That vignetty uppon hard hits i would like to turn off in game please. The rest, amazing work! Subscribed.
Yes, it's gone, that's been most people's issue
This looks awesome! The physics look really promising, and the ragdoll crashes are amazing. I just hope there's no automatic reset after you crash. It would be much better if you had to press a button to get back up, like in some games, so we can actually enjoy the ragdoll physics. Cheers!
Yeah the auto-reset didn't used to be there, whenever I'd let kids play it they loved moving around the ragdoll with aftertouch... Should come back
The black around the screen i weird to me but otherwise looks cool
Yeah that's going to go for sure
hey! give the black screen effect less opacity! more camera shake and more effect and way less opacity or else it might become annoying for the eyes!
Great idea. I want some indication your close to a crash from heavy impact, camera shake sounds smart
Audio and Engine Sound
3 likes
Very cool! the most bang for buck improvement you could make is the sound. honestly it would be like 3x better with good engine sound
For sure, once I get the bike itself a big nicer, that's up there for immediate improvements
Naturally need some ai ghosts running your old laps, lap timers, check points, starting gates. Also dont forget the Jungle DnB background music. When you're feeling good with the engine you can think about weather systems and how the soil changes with moisture/mud.
Yeah Jungle DnB top priority ;) Let me know if you have any connections. I was thinking I should bug Venjent
Modding, Multiplayer, and Community Tools
2 likes
Bro, put exactly what you have here just with a few proper jumps for whips and put it on early access for $19 on steam. You will become a millionaire within a month. Quit your job go full bore and flesh it out. You will become a multi millionaire by the years end. Add steam work shop integration and become a fucking legend. Send it dude, YOU GOT THIS!
Thanks!!! My feeling is I should get multiplayer first :)
This has MASSIVE potential! In my opinion you should push to make this game as much of a simulator as possible. With the graphics and physics this game could easily become the #1 motocross game in the world
One step at a time! Lots of work to do :) I'm trying to keep an Enduro lean, but allow a really good mx experience through mod support. Mx has been growing on during development
Terrain, Weather, and Visual Detail
9 likes
I'm curious how you've created the map. Is some of it generated? Did you build some sort of map editor? Or do you do it all in blender and importing it just works thanks to your build step you showed last time? Because I think it looks really good for how few things are actually in it. Like it seems with some more vegetation and fallen trees you could already create some really nice looking forest trails!
Yeah for sure! The whole map is one blender file, and I use the build step to convert all the meshes to height map. Then there's some extra processing for concavity (grass valleys), convexity (rocks sticking out), converting beziers to textures for paths and roads. Grass and trees are marked where they can go with "canopy" meshes, where the trees are allowed to grow as tall as the mesh is in that area. So yeah, with some more variety, it could start looking pretty good! Also need to get some distant proxies for trees still :)
@anonymous-q2b5s Yeah, currently the trees just come in in basically full detail from totally invisible. Usually game engines show distant trees as 'billboards', pictures of trees on flat polygons. I will either do that, or I want to try falling back to terrain decals, where it just bumps up the terrain with a top-down picture of a tree, and then transition that to a lower poly version with the main trunk and branches as billboards. I'm a bit obsessed with getting the look of shadows right, so pure billboard trees irks me a bit.
Oh also, I find the tree collisions very convinving! The little trees seem to resist about as much as you'd expect, and deflect the bike as well. I mean they don't break (yet) but up to the point where you'd expect them to I think it's close! Same goes for the big tree barely budging.
Thanks! Yeah I want to get branch snapping working at some point, though I may have gone a bit overboard on this feature already so we will see once I get some other stuff done :)
I'm curious how you've created the map. Is some of it generated? Did you build some sort of map editor? Or do you do it all in blender and importing it just works thanks to your build step you showed last time? Because I think it looks really good for how few things are actually in it. Like it seems with some more vegetation and fallen trees you could already create some really nice looking forest trails!
@anonymous-q2b5s Yeah, currently the trees just come in in basically full detail from totally invisible. Usually game engines show distant trees as 'billboards', pictures of trees on flat polygons. I will either do that, or I want to try falling back to terrain decals, where it just bumps up the terrain with a top-down picture of a tree, and then transition that to a lower poly version with the main trunk and branches as billboards. I'm a bit obsessed with getting the look of shadows right, so pure billboard trees irks me a bit.
Yeah for sure! The whole map is one blender file, and I use the build step to convert all the meshes to height map. Then there's some extra processing for concavity (grass valleys), convexity (rocks sticking out), converting beziers to textures for paths and roads. Grass and trees are marked where they can go with "canopy" meshes, where the trees are allowed to grow as tall as the mesh is in that area. So yeah, with some more variety, it could start looking pretty good! Also need to get some distant proxies for trees still :)
already has better audio than legends lmao. after watching looks like a pretty decent starting ground to start fine tuning things also curious as to how long the play area took to create or was there some kind of prefab thing you could work off of then make small tweaks to it
Wow thank you! The way the map is built in very-much for fast iteration. I build a base mesh in blender for the terrain, then I can build other meshes on-top for tracks, mountains, free ride areas, and other features. During my export/import process from blender, the mesh data is converted to heightmaps for terrain height, canopy height (how high the trees can grow), and terrain materials. If I want to change one area of the map, I can mask it out so the export process is faster when I'm focusing on a specific feature. Still have yet to get model prefabs in for fences, (abandoned) buildings and vehicles, old machinery and the like, but all that is entirely possible in the current framework
Boundary and Easter Egg Ideas
2 likes
Please be like MX Madness 2 and put a minefield around the map boundary
My older brothers and I used to try and climb the wall in motorcross madness 1. It was amazing. I feel like I need some kind of easter egg...
Release, Demo, and Marketing
2 likes
@NathanSendersDev Man seeing this gets me so excited. The base is coming, I'm putting off bike and rider models because that is something that can addressed after the fact. Those things mean nothing unless the physics are dialed. Which you have things here I haven't seen yet. + First person looks really good tbh. I'm a third person guy myself but first looks nice. + The dabbing of the foot as the rolling is happening is such a nice touch and some how sells the feeling of a more balance harmony between rider and bike. + Would love to see how you figure out counter balancing the tilt of the bike. For example at 5:20 the bike takes off a veers left, a pro would for example shift their body and hips to right. + 6:10 is a great example of incorporating the swapping effect, this is something i haven't seen a game get right yet. It happens all the time in racing where the backend will swap a bit but the hips and spine stay relatively neutral which can correct the bike flight (within a certain threshold) + I would love to see a little more of the spine and hips attempt to stay "up" when turning. The new MXGP game is trying to do this, its OKAY. But still so many rough things. - In-Flight physics, still getting a bit of back and forth rag doll. I'm sure you see this. - Bike whip return, seems like the biggest physics problem in motocross games. How do you manufacture a free whip? The bike effectively swapping and then returning naturally - Ride and bike models of course. All in all this video made me incredibly happy to watch., Please keep up the great work.
Yeah, I think I will definitely be making some more off-the-cuff videos like what I'm used to, the marketing looks like it's going to be a slow growth, so lots of time to get technical I tried baiting a fluid dynamics YouTuber into investigating dirtbikes no dice yet - https://youtube.com/@premieraerodynamics?si=4U3Q4IIGA2w4TxyB I really want to know how the aero is mapped out, maybe try my own aero sim, just takes a very long time to set up and process To be honest I haven't tried MX sim yet due to the 60 dollar price tag, I will have to pick it up, obviously! It's all proprietary as far as I could see, closest I got was some prompts from MxBikes devs in their forums if anybody knew how it worked, and a bunch of people parroting that it's all gyroscopic precession... Which doesn't appear to be true, mostly aero as far as I can tell
Great, thanks for the feedback!! Yeah the models proportions are a bit off and need textures and more detail for sure. I left that out of the front-end so people would stick around long enough :) Trust me it looked worse before! All this is great anchoring for me, I definitely have yet to crack in-air physics, that will be a good update when I get it figured out properly. I do want free whips, but my aerodynamics currently has a tendency to flip the bike backwards or upside down if you go too far sideways Glad to see all the positives too! Lots of what your talking about is tuneable, I just need to get the numbers right (there's a lot) Hope you'll be able to find me in the future to deliver more top-notch criticism :)
Game Comparisons
Motocross the Game
This man alone just casually dropped a showcase of a dirt bike sim that's already looking better than most MX games out there. Looking at you, MTG. Keep it up, homie. I can't wait to see where this goes. Amazing work!
The people of MTG should see this, and be absolutely ashamed at the amount of money they've begged for and taken from people as well as the progress theyve made with the amount of time and said money they have had. This looks amazing for 1 guy to do. I will support this 100% and cant wait to see where it goes. Hell yeah man, amazing job!
WOW, are you kidding? IMO looks way better than MTG. Keep up the good work !
My man has single-handedly provided more of an update and development than MTG lol. Boss move, I love it!
this video came up out of nowhere for me, and i must say from the little i can see here, keep it up!! judging by this video i think its got more potential then motocross the game (MTG) so far.
MTG team picking out their noses, when seeing this or other new upcoming MX games
More progress than MTG in a week than they have in 2 years
wow this looks amazing. One thing that i always keep in mind is that graphics dont matter to a certain degree its more about gameplay. Looking at you, MTG. I would love to see a early demo of this game for people to try i mean the physics look super arcade style yet still very sim like.
Why have I only heard about Motocross the Game and not Senders ... Wtf
damn bro, solo dev project with more gameplay footage than mtg, this looks pretty promising
Looks like a great starting point. If you could somehow combine this, MTG and MXB you would have the perfect game. As for feedback the bike sound isn't the best and that 3rd person camera would be very hard to use.
its crazy that almost all early gameplay tests of upcoming motocross games are better than the one ive seen from MTG :D they only show screenshots lol
looks better than motocross the game! keep on building looks sick!!!
No no no, you are doing it all wrong. Step 1 create kickstarter with all the buzzwords, step 2 scam allbyour followers and miss every time table you've setup. Step 3 profit! On a serious note, this looking pretty good. Piboso is 1 guy too.
MX Bikes
As a person with too many hours in mx bikes im hyped to see something like this
out of all the upcoming/early teaser MX games ive seen since i started playing mx bikes this is the best looking one so far
How does the suspension already look more realistic then MX bikes? 😭
needs more piboso magic physics
Oh! This looks killer! Keep it up brother. Plenty of room for all motocross games to exist. No need for hate. Niko is killing it over there with the MXB Shop and funding a game with shop money.
This looks really promising. I've had MX bikes in my wishlist for years - hoping it would improve enough for me to pick it up. This already appears to play leaps and bounds better. Motorcycles, especially off road ones, are really hard to get right in a game and it seems like you nailed the formula. I'm not sure what your scope is but if you have good mod support (custom bikes, track builder, hare scramble modes, etc) this could be the biggest dirtbike game since MX vs. ATV unleashed. I wish you luck.
Id love to see this game on consoles. Thats a big downside of MX Bikes, its a PC only game. The game already looks better than MX Bikes so if its on console this game will do very well
This early development game already has 100x better rock and obstacle collisions than mxbikes.
If Piboso would give a fuck about his game he would be scared of the upcoming competition
ok, this looks simply amazing, albeit 2 issues; sound, its good, but sounds a tad too echoey if that makes sense also, it looks like riding through deep soft sand(which may be the point lol) with 2 very flat tyres, i swear i can hear the sound of flat tyres on the ground, everything is pretty good, but it feels like the air is thicker, or ur riding through mollases or somn. all in all, im wishlisting it, might take me off mxbikes for once lmao.
a game that would actually get updated onstead of ghosting us like pibiso
better than mx bikes e atvs
Bro if you can get 3/4 of the feel of MXBikes I’m sold on the better graphics all day. Will be following this project with great interest
what years without mxbikes updates does to someone
As long as it's better than MX Bikes (can't stand the handling/physics), I'm in.😊
looking good bro i love this. i have 500 hrs on mx bikes and i need another 500 on this game
I hope the physics fix regarding acceleration is great, what bothers me most in MX Bikes is me revving the bike and it just not breaking traction like it should, used to real life
this looks like a perfect blend between mx vs atv and MX bikes! im all for it! you got my money when you release it into early access!
Really cool, also has a lot of potential for actual enduro, adding a standing mode and a way you can move forward and back on the bike manually would allow you to do double blips to get over the rocks, which would be awesome as mx bikes physics is pretty terrible at that.
lmao not gona beat piboso bro
Looks like a great starting point. If you could somehow combine this, MTG and MXB you would have the perfect game. As for feedback the bike sound isn't the best and that 3rd person camera would be very hard to use.
Love it. Visually looks way better than mxbikes out the box, physics look good and smooth. Looking forward to more!
MX bikes succesor ?
MX Bikes showed me that there is a niche and not enough development time to satisfy it. Big words aside: Have fun making what you make ^^
I love any MX Bikes competition and this looks dope
mx bikes typa game lol, dont give up your doing great!
successor of mx bikes?
just get mx bikes
Damn this game might be better then mx bikes
loooks fking promising man!!! GET ME OFF MX BIKES lol
looks like mx bikes was reverse engineered, had its code rephrased, obfuscated and replaced with ai written code to make it look like it was built from the ground up..
If you can get physic's similar (if not better) to MX Bikes, and also include things like offline AI racers (which MXB is missing). Then this could be a banger of a MX game. Also adding steam workshop compatibility would be AMAZING (if possible).
Workshop is possible, but would have to be heavily moderated for IP infringement, lots of work...
No no no, you are doing it all wrong. Step 1 create kickstarter with all the buzzwords, step 2 scam allbyour followers and miss every time table you've setup. Step 3 profit! On a serious note, this looking pretty good. Piboso is 1 guy too.
MX vs. ATV
i like how the rider is kinda loose controling the bike, he is not stiff as the other games. also really cool deformation, reminds Reflex
Fucking sick. Never played many dirtbike games other than an old MX vs ATV game way back. Love the deformation, physics and realism. I dont know what it is called, but this has potential to also have those endurance style races like Dakar and even enduro stuff through the mountains. Maybe eventually some sort of maintenance and upkeep required to keep the bike alive. Cool thing you made here.
This looks really promising. I've had MX bikes in my wishlist for years - hoping it would improve enough for me to pick it up. This already appears to play leaps and bounds better. Motorcycles, especially off road ones, are really hard to get right in a game and it seems like you nailed the formula. I'm not sure what your scope is but if you have good mod support (custom bikes, track builder, hare scramble modes, etc) this could be the biggest dirtbike game since MX vs. ATV unleashed. I wish you luck.
ok this is really cool... i like that your making a game that could be offroad and enduro, I love the enduro stuff... so cool... I worked as a 3d artist on mxvsatv untamed and reflex, if you wanted any help with anything let me know... I could get you some cool bikes too... lol...
better than mx bikes e atvs
this is really fucking good! honestly the best looking mx game ive seen other than mx vs atv reflex, keep it up!
my guy blew mx vs atv out the water first try
this looks like a perfect blend between mx vs atv and MX bikes! im all for it! you got my money when you release it into early access!
Wish listed, looking forward to this, been itching for a good dirt bike PC game since the ole days of MX vs ATV Unleashed.
The deformation looks so refreshing it’s the most lacking in mx games since reflex so nice to see
This is phenomenal work! I would never have imagined one person being behind it. The best ground deformation physics in any motocross game already, I loved reflex but this this looks amazing. If you ever need somebody to run multiple hours testing new physics I’m more than happy to help 😀
This reminds me of of how the first mx unleashed on ps2 felt physics wise. Nice a fluid. I feel like they never recaptured that in the ones after that. The ones now I feel like they’re too stiff. This looks great.
already has better audio than legends lmao. after watching looks like a pretty decent starting ground to start fine tuning things also curious as to how long the play area took to create or was there some kind of prefab thing you could work off of then make small tweaks to it
Wow thank you! The way the map is built in very-much for fast iteration. I build a base mesh in blender for the terrain, then I can build other meshes on-top for tracks, mountains, free ride areas, and other features. During my export/import process from blender, the mesh data is converted to heightmaps for terrain height, canopy height (how high the trees can grow), and terrain materials. If I want to change one area of the map, I can mask it out so the export process is faster when I'm focusing on a specific feature. Still have yet to get model prefabs in for fences, (abandoned) buildings and vehicles, old machinery and the like, but all that is entirely possible in the current framework
Uh I don’t make games but the low speed physics make the bike look rlly light… besides that I love the erode it brings back mx vs atv reflex
very epic, the modern mx atv games have completely killed their moto games so every project like this is a god send, Pc's are amazing aint they
Motocross Madness
Finally a worthy successor to Motocross Madness
Yes, we also miss Motocross Madness.... Love this!
Please be like MX Madness 2 and put a minefield around the map boundary
My older brothers and I used to try and climb the wall in motorcross madness 1. It was amazing. I feel like I need some kind of easter egg...
WOW dude this looks amazing! Just give us a couple of coop open free roam maps with some roads and NPC vehicles, make it feel like Motocross Madness 2 and we're good to go for early access! I would 100% pay for early access if it would scratch my Motocross Madness current gen itch. They haven't released one good game (for free roam enthusiasts like me) since 2005.
Reminds me of Microsoft MotoCross Madness, classic game
Motorcross Madness 3, is is is that you?
They made this game 20yrs ago it's called Motorcross Madness, look it up!
MX Simulator
@NathanSendersDev Man seeing this gets me so excited. The base is coming, I'm putting off bike and rider models because that is something that can addressed after the fact. Those things mean nothing unless the physics are dialed. Which you have things here I haven't seen yet. + First person looks really good tbh. I'm a third person guy myself but first looks nice. + The dabbing of the foot as the rolling is happening is such a nice touch and some how sells the feeling of a more balance harmony between rider and bike. + Would love to see how you figure out counter balancing the tilt of the bike. For example at 5:20 the bike takes off a veers left, a pro would for example shift their body and hips to right. + 6:10 is a great example of incorporating the swapping effect, this is something i haven't seen a game get right yet. It happens all the time in racing where the backend will swap a bit but the hips and spine stay relatively neutral which can correct the bike flight (within a certain threshold) + I would love to see a little more of the spine and hips attempt to stay "up" when turning. The new MXGP game is trying to do this, its OKAY. But still so many rough things. - In-Flight physics, still getting a bit of back and forth rag doll. I'm sure you see this. - Bike whip return, seems like the biggest physics problem in motocross games. How do you manufacture a free whip? The bike effectively swapping and then returning naturally - Ride and bike models of course. All in all this video made me incredibly happy to watch., Please keep up the great work.
Great, thanks for the feedback!! Yeah the models proportions are a bit off and need textures and more detail for sure. I left that out of the front-end so people would stick around long enough :) Trust me it looked worse before! All this is great anchoring for me, I definitely have yet to crack in-air physics, that will be a good update when I get it figured out properly. I do want free whips, but my aerodynamics currently has a tendency to flip the bike backwards or upside down if you go too far sideways Glad to see all the positives too! Lots of what your talking about is tuneable, I just need to get the numbers right (there's a lot) Hope you'll be able to find me in the future to deliver more top-notch criticism :)
Yeah, I think I will definitely be making some more off-the-cuff videos like what I'm used to, the marketing looks like it's going to be a slow growth, so lots of time to get technical I tried baiting a fluid dynamics YouTuber into investigating dirtbikes no dice yet - https://youtube.com/@premieraerodynamics?si=4U3Q4IIGA2w4TxyB I really want to know how the aero is mapped out, maybe try my own aero sim, just takes a very long time to set up and process To be honest I haven't tried MX sim yet due to the 60 dollar price tag, I will have to pick it up, obviously! It's all proprietary as far as I could see, closest I got was some prompts from MxBikes devs in their forums if anybody knew how it worked, and a bunch of people parroting that it's all gyroscopic precession... Which doesn't appear to be true, mostly aero as far as I can tell
yesssssss the first person doesnt make me nauseous like sim does
Games look insanely good, but the name sounds like ubisoft slop for something that looks like the beamng of mx sims
Why don’t people just try something like mx simulator. Like genuine physics. Maybe this is that but idk.
MXGP
@NathanSendersDev Man seeing this gets me so excited. The base is coming, I'm putting off bike and rider models because that is something that can addressed after the fact. Those things mean nothing unless the physics are dialed. Which you have things here I haven't seen yet. + First person looks really good tbh. I'm a third person guy myself but first looks nice. + The dabbing of the foot as the rolling is happening is such a nice touch and some how sells the feeling of a more balance harmony between rider and bike. + Would love to see how you figure out counter balancing the tilt of the bike. For example at 5:20 the bike takes off a veers left, a pro would for example shift their body and hips to right. + 6:10 is a great example of incorporating the swapping effect, this is something i haven't seen a game get right yet. It happens all the time in racing where the backend will swap a bit but the hips and spine stay relatively neutral which can correct the bike flight (within a certain threshold) + I would love to see a little more of the spine and hips attempt to stay "up" when turning. The new MXGP game is trying to do this, its OKAY. But still so many rough things. - In-Flight physics, still getting a bit of back and forth rag doll. I'm sure you see this. - Bike whip return, seems like the biggest physics problem in motocross games. How do you manufacture a free whip? The bike effectively swapping and then returning naturally - Ride and bike models of course. All in all this video made me incredibly happy to watch., Please keep up the great work.
Great, thanks for the feedback!! Yeah the models proportions are a bit off and need textures and more detail for sure. I left that out of the front-end so people would stick around long enough :) Trust me it looked worse before! All this is great anchoring for me, I definitely have yet to crack in-air physics, that will be a good update when I get it figured out properly. I do want free whips, but my aerodynamics currently has a tendency to flip the bike backwards or upside down if you go too far sideways Glad to see all the positives too! Lots of what your talking about is tuneable, I just need to get the numbers right (there's a lot) Hope you'll be able to find me in the future to deliver more top-notch criticism :)
Yeah, I think I will definitely be making some more off-the-cuff videos like what I'm used to, the marketing looks like it's going to be a slow growth, so lots of time to get technical I tried baiting a fluid dynamics YouTuber into investigating dirtbikes no dice yet - https://youtube.com/@premieraerodynamics?si=4U3Q4IIGA2w4TxyB I really want to know how the aero is mapped out, maybe try my own aero sim, just takes a very long time to set up and process To be honest I haven't tried MX sim yet due to the 60 dollar price tag, I will have to pick it up, obviously! It's all proprietary as far as I could see, closest I got was some prompts from MxBikes devs in their forums if anybody knew how it worked, and a bunch of people parroting that it's all gyroscopic precession... Which doesn't appear to be true, mostly aero as far as I can tell
How can this solo dev game already be better than the latest MXGP games? Huge potential
Bro how!!! Milestone must take lessons from you
Sons of the Forest
Sons Of the Forest-like landscape + realistic sounds and models + this physics = masterpiece enduro game
BeamNG.drive
Could that be? Could someone actually building the bike game of dreams? Where the foundation is layed out to have a gabe where i can do long trail blazing and or adv riding? Let me dream. I'll catch up on every info you dropped about this. And thanks for starting this. Keep it at your pace, no pressure. I am getting 37, i've waited so long for something like this. Most offroading is focused on motocross or supercross. I am not super interested in jumping and these tracks. Or i have to start modding at some point :D Thanks again for this. Really impressive. After seeing more: Oh man, its heaven. Extremely impressive work on everything. The way the young Trees collide and behave, man o man :D. The terrain. How slow movement is working. I need this in my virtual life. Wishlisted and subscribed in an instant. Its like all i ever do in bike games made into a game + physics and environment interaction i dreamed about. In all games i was/am mostly doing free riding if possible. Or bought games that have an open map and bikes in it. Most are.. we all know. I want just this sandbox. I do not even care about a damage system. I would not need it. But your project looks like BeamNG.ride and i love everything about it (just meant in a way in how i use beam. As a Driving Sim. No racing, no crash galore. Its just a bonus that it has detailed deformation. Thank you very much for trying and doing this in such detail with passion. I can't wait to test this and follow the project for the coming years and development.
this looks very true to life coming from someone whos rode mx on a track, question is thought what kind of demand on a pc has this got? everyone's quick to say oh this looks better than so and so but realistically once's there's half decent graphics thrown over the models can it achieve real world fps, kind of looks like a beamng mod
Great question you have the right mindset. Yeah graphics are not finished. Currently the track with no trees runs at 60 FPS on a steam deck in singleplayer. But as fidelity increases, and player count increases, performance may be worse, both CPU and GPU. I am keeping my eye on it. One thing to note is that server-side anticheat will be very CPU intensive with the current workload, so lots of basic servers will struggle currently. I have hope I can find more optimizations but 0 guarantees. Thanks for your feedback!
Games look insanely good, but the name sounds like ubisoft slop for something that looks like the beamng of mx sims
Descenders
"Descenders with dirt bikes is not real. It can't hurt you." Descenders with dirt bikes:
this is what I hoped descenders 2 would be, looks sick
Sledders
Is this game in any way associated with sledders? I mean it in the best way this reminds me a lot of that and I'll definitely be keeping my eye on this game.
I am not affiliated at all with Sledders. I am taking a lot of inspiration from their design however
Looks like sledders if it was about bikes rather than sleds, I like it
Gravity Defied
Finally. Gravity defied 2
Kingdom Come: Deliverance
I need this as a kcd2 mod
SnowRunner
That deformation is so fucking awesome, its like snow runner levels
Skate
Sick! The terrain deformation is a really nice touch. Excited to see where this goes! I like the off-center 3rd person camera, reminds me of Skate or Session. I think it's very fitting for sims where style is a factor. The camera in Session is very customizable; distance, height, offset, angle can all be adjusted. Could be cool if you can make you own custom presets for enduro, tracks, tricks etc.
Session
Sick! The terrain deformation is a really nice touch. Excited to see where this goes! I like the off-center 3rd person camera, reminds me of Skate or Session. I think it's very fitting for sims where style is a factor. The camera in Session is very customizable; distance, height, offset, angle can all be adjusted. Could be cool if you can make you own custom presets for enduro, tracks, tricks etc.
MTX Mototrax
this looks very promising! you could implement a way to make some controlled slides, it's something most mx games lacks... anyway, if you want some inspiration to make the ride feel mote "alive", try MTX mototrax! it's a ps2 game, most of the movement are scripted but imo is still the best mx game ever created
ATV Offroad Fury
Liked, commented, subscribed. This looks AWESOME! Finally I can relive ATV Off-road Fury 1 and 2, but new! Pls if there are boundaries, make it sonic boom the player back into bounds!!!
General Praise
221 comments
I don't ride dirtbikes, and YouTube recommended me this video. Dude, for a solo developer, you are going places!
Holy refresh pull, added to wishlist immediately
The way the character puts out his leg when going slow enough to keep the bike from falling over is so cool and looks so well done. Is that some kind of procedural animation? It looks too dynamic to not be. Great work, keep it up.
Ok this looks promising. Backing you as soon as you put a patreon, kickstarter or whatever up
Nintendo hire this man
Fantastic work in progress, don't give up.. this is solid.
Pretty much sold on it already
immediately wishlisted. this looks great. the only idea i have is to add me into the game :D
this guy knows what's up
Game so good, YouTube thought it was GTA
i dont know anything about bikes, but i once saw a guy complain about video games never getting the weight shift right on bike, and well, this demo is already looking super promising on that end
can I just say -- amazing name choice for the game. like, actually lol
Holy sh. Looks really dope.
feels awesome! wish you the best
buddy!!! this looks soo good!! i love how free and flowy everything looks! 🤟
Understandably a WIP but I've always wanted something like this and less arcadey since I was a kid. I hope you can land some investments and bring this to fruition!
Looking good brother ❤
Looks super promising!
This is amazing for one person. Congrats!!!!
This is def very early but I think a proper dirt bike game can be successful. So best of luck!!!
This looks great and very congruent with my current racing games crave.
Nice work! It allready cathes the "feeling" ..
This looks good! Can't wait to give this a try some day
Dude this is actually really good! The physics and the weight of the bike are almost spot on
Looks awesome!
wow.
At first I thought it was a real video, then I looked closer and saw it was a video game. I would love to try it.
broal principio pence que era un video real, luego me fije bien y vi que es un videojuego!! Me encantaria probarlo!!
Yo this looks amazing, I can't wait to see the final build! Gonna wishlist it now!
keep going 👍
I love indie development so much
Physics looks awesome!
This is cool! Wonder where you will take this in terms of gameloop, but very fun looking project!
top!!!!!
I'm a MTB gamer, but I'm so in for this.
you gonna get bought by Rockstar at some point in the future for GTA 7.
Great physics, man, good speed!
where tf did this come from lol, looks amazing
GG it has a huge potential, keep up the good work
This genuinely looks great 👍
This is looking insane!!!
I felt that ❤
I NEED to play this game
❤🔥
naughty tha, would pay for help making my bikes work like this in a ue5 project
can't wait
This is sick. This should definitely get talked about
looks rad
Hell yea.. this looks mint!
That’s Great Work✅
Niiiicce
yeah this is for sure the next big bike game .... the most promising video ive see on any " up coming " bike sim , cant wait to see where it goes
Looks great man
Cant way to see this public
This genuinely might be the first accurate enduro sim can't wait
👍👍👍
wow this actually looks promising
Well, what can I say, this is damn cool! I've had some experience with custom bike physics, particularly for a scooter. But this is seriously cool. I had trouble getting the driver's body to follow the bike; he was constantly lagging behind due to constraints. But your physics, they seem perfect.
huh. for a solo developer, this ain't half bad at all.
Pretty cool mate, good luck and all the best to you on your journey.
i wonder how realistic this actualy is and im someone who rides
I fucking love seeing the small guy win! 🤙😤 and by small I mean independent with all odds against them. This dude is doing BIG things
looks like amazing!! keep going m8, uou're going to crush it!! what a future hit!!🤙
That is looking well promising! Good luck!!
already looks great. I can see the "feel" is there congrats
yo this looks awesome
OMG glad to see this amazing work guys!!!
Hell yeah man. Can’t wait to try this out keep up the solid work 🫡
Really interesting potential with the legs physics. Obstacle crossing
I have more faith in this than mtg. Thanks for the hard work my guy!!
Impressive stuff man!
Dude, incredible already. As unpolished as the graphics are the physics, deformation, rider positioning and especially the way the bike revs up and actually feels like it's putting down power is really really good.
as a single dev you have managed to figure out what really matters and started developing that first. if only the big companies could use their brain just as well as you have :D good luck and ill be keepingmy eyes on this project.
Very promising! For an alpha developed by a single dev, it already looks much better than what some studios produce. I can't wait to play it!
Awesome work. I will 100% be a customer when you release
That vignette of darkness when you land hard really captures what it feels like to case a jump.
Wtf omg
Struck gold on a random Monday, this looks awesome
ayo that's fucking cool dude nice. keep it up
Keep it up bro, it looks good!
i love the suffering parts of enduro in this game...
Looks very good. Good luck to you.
Wishlisted. Now i’m looking forward to more
probably the best motorcycle simulator ever made
Recently asked myself why they don't make MX games anymore. Then this shows up. Best of luck brother!
Early, sure, but... Let's fkn go! This looks solid already
Ive seen enough I WANT IT NOWWWW😭
We are about to be in the golden era of MX games i can feel it
it looks good!
This has some serious potential. Keep it up!
This has A LOT of potential, just to have great physics for low speed riding is something not quite easy to do as we can see in other titles, but here the movememt of bije is already so natural, great job!
Player model looks like Desmond Miles with a John Halo helmet. Bet that Camel Pak is full of Mountain Dew. Game looks really fun. I want to play it!
Looks really good already, would love to test it out 🙏👌
these rtx materials on everything lookin good
Not my kind of game but it looks like it has amazing bones. I wish you the best of luck!
bro that is beautiful
I will buy lol
It's always some random solo developer that dethrones big studios.
Very cool
sickkkkkk
Mate. I've been thinking about trying to knock together a game like this - skill being the biggest limiting factor. Props to you (and the algo for reading my brain).
If this is just the beta, the full game is gonna be peak.
Dude, the deformation is sick. That right there has me hooked! Can't wait to see how this goes, keep at it!
The body of the rider in the shadows is really cool. So few games actually are animating your limbs like that. It looks really cool
Thought I was watching a GoPro ad for a minute there.
Has a lot of potential, keep it up man!
looks really good. I love the interaction with the foliage
Pretty sure you should be working on BeamNG. That would be amazing. They should hire you for environmental physics.
This looks amazing! Great physics. Good job bro!
Nice project !
Hell yeah, keep it going.
this looks fire , cant wait to try it out
it’s crazy to see some front wheel authority, when all the sims out there seems to be some weird gimbal physics
Wow. Looks better than the rest of the other mx projects right now. Casually dropping this is insane
Looking awesome man keep up the good work!
Honestly love the graphics! I don't like when Games get too realistic looking, it makes them less fun in my opinion. I'm all for amazing physics though!
Dude this looks sick! I wanna play test if you allow that or I wanna know how to wishlist!!!
the rider dabbing the ground in slow speed turns looks pretty real at some point
the enduro looks super promising i like the idea of trudging through the greenery to make a path
Wishlisted it before a Minute of the video elapsed, So sick!
this looks really promising, i love how its just pure chaos cuz thats what it feels like to me when i ride irl lol
As a motorcyclist and player of MX games my entire life, this already looks brilliant, would love to try it out!
Hellyea
Stay motivated this looks AMAZING!!!
Keep it up!
liked and subscribed i want to see more of this. one of the things i noticed right away is it looks like your riding on dirt not concrete made to look like dirt... this is the first real mx simulator.
The deform looks really good
This is one of the best dirt bike games I've seen, I'm really looking forward to the game's release (translated via Google Translate)
Looking good , I like the deformation :)
alive internet theory
great work
really good
This looks FUN. Subbed
very nice
6:05 that little transition from what looked to be a full fall (at low speed), whatever you're doing with the animation state blending is beautiful. that little transition to foot IK to stabilize the rider was really cool.
Really excited to see this grow. You have a great foundation set, great work. 🍻🫡
that's look insane already even if it's a "physics test", seems like ur already having fun 😂😂 i wish the best in your continuation 👌👌
Looks good so far. Keep it up!
Glad i clicked on the youtube recommendation, absolutely fantastic work, the interaction with rocks and the fall physics left me in awe. Love to see the passion!
This looks amazing bro! Keep up the good work! Wishlisted also on Steam
this is insane and i want it now
This looks awesome. I would love to help out on the track side of things some time!
Lookin’ sick.
Hoolyy instant wishlist
wow very good physics for enduro game or dakar game 👌👏
Looks amazing!
+1 for the engagement :)
Just over a minute into the video and already this is looking good!! Great work so far man, get your head down and get this finished. Good luck
Looks like an awesome foundation, I will be keeping up with this for sure.
This looks great, I can't wait to play it
Nice! Good luck with your project! It's looking promising. I'll follow your progress.
wow this looks amazing! Bump to hopefully get this video infront of more people :D!!!
looks really nice, cant wait to send it!
Looks so good, finally the dirtbike game community got someone who actually works hard and knows his stuff. Crazy good product already!
looks very good keep it goin
It's so flowy AND grounded! For almost 2 decades it seems like every MX game has compromised in either category, but this looks so good! A true call back to the golden days of MX games. Wishlisted!
dude this looks too good to be true as it is
the dirt is my favorite part!! seems to be so difficult for people in DIRTbike games lol, keep it up the whole game looks great!
this game actually looks good... ill have to check it out again further into development.
This looks like great potential
gotta say, love the way the bike moves around under the player model
Nathan you are goated
If it feels like it looks then this will be INCREDIBLE dude! Well done.. instant save on steam for me 👏
Sick
Woah!
god
Awesome man. Always love projects like these
This looks amazing! Looking forward to the development of this sim, it genuinely seems to have a LOT of potential
Amazing , let’s gooo
This is incredible! Very good work!
Dude the terrain deformation looks incredible 😊
How can i be part of it? Looking good! Keep it up!
Looks fun!
Bruh I’d buy this rn
foliage interaction is awesome and something we've never seen
I will be following closely! that terrain deformation and crash physics are great! looking forward to seeing more!
REAL TIME DIRT PHYSICS????!"?!?!? omggggg im hard rn
DO NOT STOP!!
keep It up looks Dope asf
looks good bro
PS...the enduro with the lil trees made me smile big time :)
Very badass! I would like to make a vid on the topic of this game...
This is incredible! Holy 😮
Um the sounds going down hill at 3:07. Amazing! Its the little things that gets me going. This already way better then any game ive played in years!
👀
Has great potential keep it up man
Amazing work man. Keep going
Good luck to ya sir, looks promising!
the physic is incredible great workk !!!
Very nice looking game
This is extremely impressive work for a solo develeoped game.
Immediate wishlist
this looks good
love this
looking good
Is a good and Funny dev start !
youtube algorithm working wonders, looks very promising, wishing you the best in the dev journey
At first I was impressed, but then I saw the foliage interaction and the terrain deformation combined with the leg stabs... and I was wholly knocked off my feet.
Looks great
Holy fuck this is impressive. Incredible work
Hoping this really gets some traction and eventually makes it out to the public: this would be phenomenal!
DUDE!! This looks EPIC!! Thanks for sharing. I am in full support of this game!!
It looks very interesting, with real potential.
А выглядит очень любопытно! Прям с потенциалом!
This looks great!
This feels good
Looks amazing. Subbed now
🔥🔥
has alot of potential honestly, very good showcase.
impressive stuff this!!!!!
The animations and shadows actually made me thit was real for a second
I personally ride. You nailed the movement. Glad this was recommended. Following
Im hyped!
holy shit!! I am extremely impressed by this leap
That’s really excellent work – well done
Wow, the terrain deformation, the best i've seen so far
DAAAMN 🔥🔥🔥
youtube recommended me this from nowhere. This is awesome. Direct to wishlist!
This is very good, man. I will definitely play this.
Isso está muitooo bom cara eu com toda certeza jogarei isso
This looks super rad
Can't wait to play this
Oh also, I find the tree collisions very convinving! The little trees seem to resist about as much as you'd expect, and deflect the bike as well. I mean they don't break (yet) but up to the point where you'd expect them to I think it's close! Same goes for the big tree barely budging.
Looks dope!! It's promising when even the physics showcase looks fun
General Criticism
3 comments
"Claude make me a dirtbike game"
u kow its bad when a dev cant even drive in his own game.....
this not looks like fun to me